This page contains news tagged ‘milling’.
More Pigments from Milling
Thanks to everyone that submitted milling data, the milling analysis has been updated. The results are still not conclusive, but it seems likely that higher-level herbs within each skill-group give more pigments. From lowest to highest level herbs, an average of about 2.4 to 3.0 for primary pigments, 0.2 to 0.6 for secondary pigments. Read more.
Pigments from Milling
All herbs in the same milling-skill group give similar amounts of pigments. But are all herbs the same? New analysis suggests that higher-level herbs within each skill-group may give more pigments. Particularly secondary pigments. Read more.
Inscription Beta 8982
Major changes:
- Milling is trained when Inscription is learnt. Silver Ink has been removed, but Ivory Ink now uses Alabaster Pigment: No raw herbs are used to make inks. Lower-level inks and recipes have been altered slightly.
- Mageroyal now produces Dusky and Verdant Pigments – not Alabaster. It currently still requires skill 1 to mill.
- Minor Inscription Research has been added. It gives a chance of discovering minor glyphs. It is trainable at skill 90, but requires character level 75!
- Update: All discoverable minor glyphs are now listed. There are 6 minor glyphs per class (7 for mages – thanks Harmony), 1 learnt with each research. Research should have a 20 hour cooldown.
- New Death Knight and Paladin major glyphs can now be discovered using Northrend Inscription Research.
Inscription Beta 8926
Latest changes:
- The cooldown on glyphs has gone: Apply them as often as you wish.
- Pigments gained from milling have been altered: Bonus items have gone, and the amount of pigments gained has changed. All pigments can now be milled from herbs again. More details.
- Inks use new icons. No new glyphs or items have been found in the game yet (including Death Knight and Warrior glyphs, and the Inscribers’ off-hand items found in the game files).
- Scroll of Recall now only works until level 50.