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	<title>El&#039;s Professions - WoW Guides &#187; Cataclysm</title>
	<atom:link href="http://www.elsprofessions.com/news/tag/cataclysm/feed" rel="self" type="application/rss+xml" />
	<link>http://www.elsprofessions.com/news</link>
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		<title>Cataclysm: Alchemist&#8217;s Tarot</title>
		<link>http://www.elsprofessions.com/news/cataclysm-alchemists-tarot.html</link>
		<comments>http://www.elsprofessions.com/news/cataclysm-alchemists-tarot.html#comments</comments>
		<pubDate>Fri, 23 Jul 2010 09:46:48 +0000</pubDate>
		<dc:creator>el</dc:creator>
				<category><![CDATA[Alchemy]]></category>
		<category><![CDATA[Inscription]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Tarot]]></category>

		<guid isPermaLink="false">http://www.elsprofessions.com/news/?p=263</guid>
		<description><![CDATA[The latest Cataclysm beta adds new Inscription spells to create Alchemy Tarot, used to raise Alchemy skill. Scribes make Journeyman Alchemist&#8217;s Tarot using Greater Healing Potion, Elixir of Defense, Jadefire Ink, and Common Parchment. But unusually, &#8220;Each time this item is created, either the potion or the elixir is consumed, but never both.&#8221; The result [...]]]></description>
			<content:encoded><![CDATA[<p>The latest Cataclysm beta adds new Inscription spells to create Alchemy Tarot, used to raise Alchemy skill. Scribes make <a href="http://cata.wowhead.com/spell=85785" title="External link: Wowhead - Journeyman Alchemist's Tarot">Journeyman Alchemist&#8217;s Tarot</a> using Greater Healing Potion, Elixir of Defense, Jadefire Ink, and Common Parchment. But unusually, &#8220;Each time this item is created, either the potion or the elixir is consumed, but never both.&#8221; The result is likely to be similar to an <a href="http://cata.wowhead.com/spell=85621" title="External link: Wowhead - Alchemy Tarot.">Alchemy Tarot</a> &#8211; &#8220;Permanently increases your skill in Alchemy by 1, up to a maximum of 150.&#8221; These are incomplete and unfinished, but it looks like Scribes might gain a way to help others level professions.</p>
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		<item>
		<title>Cataclysm: Beta</title>
		<link>http://www.elsprofessions.com/news/cataclysm-beta.html</link>
		<comments>http://www.elsprofessions.com/news/cataclysm-beta.html#comments</comments>
		<pubDate>Thu, 01 Jul 2010 00:47:52 +0000</pubDate>
		<dc:creator>el</dc:creator>
				<category><![CDATA[Fishing]]></category>
		<category><![CDATA[Cataclysm]]></category>

		<guid isPermaLink="false">http://www.elsprofessions.com/news/?p=257</guid>
		<description><![CDATA[Public (invite-only) Cataclysm testing has now started. There are almost no fishing changes yet: Known Cataclysm fishing information is here. Details will also appear in the Cataclysm Fish Finder, which is currently just a copy of the live Fish Finder. Please let us know of any new information, via the Forums or email. You can [...]]]></description>
			<content:encoded><![CDATA[<p>Public (invite-only) Cataclysm testing has now started. There are almost no fishing changes yet: <a href="http://www.elsanglin.com/cataclysm_fishing.html" title="Cataclysm: Cataclysm Fishing - Introduction to fishing changes in the Cataclysm.">Known Cataclysm fishing information is here</a>. Details will also appear in the <a href="http://www.elsanglin.com/fish/cataclysm/" title="Cataclysm Fish Finder.">Cataclysm Fish Finder</a>, which is currently just a copy of the live Fish Finder. Please let us know of any new information, via the <a href="http://www.elsanglin.com/forums/" title="Forums - Discussion about fishing in World of Warcraft.">Forums</a> or <a href="http://www.elsanglin.com/credits.html" title="Credits - Describes who wrote this book, and why. It also contains legal and privacy statements, and information about advertising.">email</a>. You can now discuss anything about Cataclysm on the forums freely, because the <abbr title="Non Disclosure Agreement">NDA</abbr> has been lifted. (Apologies to anglers that had a &#8220;leak&#8221; post deleted.)</p>
]]></content:encoded>
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		<item>
		<title>Cataclysm: Glyphs and Archaeology</title>
		<link>http://www.elsprofessions.com/news/cataclysm-glyphs-and-archaeology.html</link>
		<comments>http://www.elsprofessions.com/news/cataclysm-glyphs-and-archaeology.html#comments</comments>
		<pubDate>Sun, 13 Jun 2010 08:08:23 +0000</pubDate>
		<dc:creator>el</dc:creator>
				<category><![CDATA[Archaeology]]></category>
		<category><![CDATA[Inscription]]></category>
		<category><![CDATA[Cataclysm]]></category>

		<guid isPermaLink="false">http://www.elsprofessions.com/news/?p=233</guid>
		<description><![CDATA[New Cataclysm information via Wowhead, World of Raids and GamePlanet:

Path of the Titans removed. It was too similar to the glyph system &#8211; as I predicted last year!
Instead, a new tier of Medium Glyphs: &#8220;Major glyphs are still critical, but minor and medium glyphs have more flexibility.&#8221; &#8220;Medium glyphs will be to provide &#8216;fun&#8217; alterations [...]]]></description>
			<content:encoded><![CDATA[<p>New Cataclysm information via <a href="http://www.wowhead.com/blog=159674" title="External link: Wowhead - Brand New Cataclysm Info!">Wowhead</a>, <a href="http://www.worldofraids.com/topic/17008-cataclysm-press-event-raids-guild-system-path-of-the-titans-more" title="External link: WoR - Cataclysm Press Event.">World of Raids</a> and <a href="http://www.gameplanet.co.nz/pc/games/159702.World-of-Warcraft-Cataclysm/features/135036.20100613.Blizzards-Greg-Street-on-new-systems-in-Cataclysm/" title="External link: GamePlanet - Blizzard's Greg Street on new systems in Cataclysm.">GamePlanet</a>:</p>
<ul>
<li>Path of the Titans removed. It was too similar to the glyph system &#8211; <a href="http://www.elsprofessions.com/news/archaeology-the-evolution-of-inscription.html" title="Archaeology: The Evolution of Inscription.">as I predicted last year</a>!</li>
<li>Instead, a new tier of Medium Glyphs: &#8220;Major glyphs are still critical, but minor and medium glyphs have more flexibility.&#8221; &#8220;Medium glyphs will be to provide &#8216;fun&#8217; alterations to abilities.&#8221; 3 glyphs of each type at level 85.</li>
<li>Glyphs may be permanently learned, and then swapped from a list, not consumed on use. Scribes may produce a &#8220;kind of eraser&#8221; to allow glyphs to be swapped. Not yet confirmed.</li>
<li>Inscription more focused on non-glyphs (cards, trinkets, offhand).</li>
<li>Archaeology becomes more lore and storyline focused. Not a &#8220;must have&#8221; profession.</li>
<li>2 types of Archaeological discovery: Common Artifacts (lore-based collection game) and Rare Items (usable items &#8211; mostly &#8220;cosmetic&#8221;).</li>
</ul>
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		<item>
		<title>Cataclysm: Inscription Preview</title>
		<link>http://www.elsprofessions.com/news/cataclysm-inscription-preview.html</link>
		<comments>http://www.elsprofessions.com/news/cataclysm-inscription-preview.html#comments</comments>
		<pubDate>Wed, 12 May 2010 16:36:28 +0000</pubDate>
		<dc:creator>el</dc:creator>
				<category><![CDATA[Inscription]]></category>
		<category><![CDATA[Cataclysm]]></category>

		<guid isPermaLink="false">http://www.elsprofessions.com/news/?p=224</guid>
		<description><![CDATA[Wryxian previews Cataclysm Inscription:

&#8220;With the large number of class changes coming with Cataclysm, many existing glyphs will see new functionality.
Minor glyphs are woefully uneven from one class to the next right now, so they&#8217;re a focus for us to clean them up and try to ensure that everyone has minor glyphs they&#8217;re excited about.
New Darkmoon [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://forums.wow-europe.com/thread.html?topicId=13200229268" title="External link: WoW Forums.">Wryxian previews Cataclysm Inscription</a>:</p>
<ul>
<li>&#8220;With the large number of class changes coming with Cataclysm, many existing glyphs will see new functionality.</li>
<li>Minor glyphs are woefully uneven from one class to the next right now, so they&#8217;re a focus for us to clean them up and try to ensure that everyone has minor glyphs they&#8217;re excited about.</li>
<li>New Darkmoon Cards will be added, with hopes they&#8217;ll all be as awesome as the Greatness card.</li>
<li>We&#8217;ll be adding more major glyphs as well, but in the hopes of making them as balanced as possible, we&#8217;ll likely wait until after the expansion ships to add any for the new abilities in Cataclysm.</li>
<li>New and more desirable off-hand and relic recipes will be added.&#8221;</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Cataclysm: Fishing Preview</title>
		<link>http://www.elsprofessions.com/news/cataclysm-fishing-preview.html</link>
		<comments>http://www.elsprofessions.com/news/cataclysm-fishing-preview.html#comments</comments>
		<pubDate>Wed, 12 May 2010 16:33:47 +0000</pubDate>
		<dc:creator>el</dc:creator>
				<category><![CDATA[Fishing]]></category>
		<category><![CDATA[Cataclysm]]></category>

		<guid isPermaLink="false">http://www.elsprofessions.com/news/?p=221</guid>
		<description><![CDATA[Wryxian previews Cataclysm fishing:
&#8220;Lots of new fish and other fun items to catch! Fish are still used to make premium food. New fishing dailies.&#8221;
Nothing about any changes to the method of catching fish, but &#8220;many of the professions are still deep in development&#8221;. Oh, and no aquarium ;-) .
]]></description>
			<content:encoded><![CDATA[<p><a href="http://forums.wow-europe.com/thread.html?topicId=13200229268" title="External link: WoW Forums.">Wryxian previews Cataclysm fishing</a>:</p>
<blockquote><p>&#8220;Lots of new fish and other fun items to catch! Fish are still used to make premium food. New fishing dailies.&#8221;</p></blockquote>
<p>Nothing about any changes to the method of catching fish, but &#8220;many of the professions are still deep in development&#8221;. Oh, and no <a href="http://www.elsanglin.com/aquarium.html" title="Aquarium.">aquarium</a> ;-) .</p>
]]></content:encoded>
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		<item>
		<title>Archaeology: The Evolution of Inscription</title>
		<link>http://www.elsprofessions.com/news/archaeology-the-evolution-of-inscription.html</link>
		<comments>http://www.elsprofessions.com/news/archaeology-the-evolution-of-inscription.html#comments</comments>
		<pubDate>Sun, 23 Aug 2009 11:38:53 +0000</pubDate>
		<dc:creator>el</dc:creator>
				<category><![CDATA[Archaeology]]></category>
		<category><![CDATA[Inscription]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Cataclysm]]></category>

		<guid isPermaLink="false">http://www.elsprofessions.com/news/?p=137</guid>
		<description><![CDATA[The first details of Cataclysm&#8217;s new secondary profession, Archaeology, were revealed at BlizzCon. Many Archaeology techniques sound a lot like Inscription: Archaeology allows ancient glyphs to be filled. And you may recall that &#8220;deciphering&#8221; was an Inscription skill that briefly appeared during beta testing. Why is Archaeology a new secondary profession, and not a continuation [...]]]></description>
			<content:encoded><![CDATA[<p>The first details of Cataclysm&#8217;s new secondary profession, Archaeology, <a href="http://www.elsprofessions.com/news/cataclysm-archaeology.html">were revealed at BlizzCon</a>. Many Archaeology techniques sound a lot like <a href="http://www.elsprofessions.com/inscription/">Inscription</a>: Archaeology allows ancient <em>glyphs</em> to be filled. And you may recall that &#8220;deciphering&#8221; was an Inscription skill that briefly appeared during beta testing. Why is Archaeology a new secondary profession, and not a continuation of Inscription? <span id="more-137"></span></p>
<h3>Importance of Glyphs</h3>
<p>Why can scribes not make anything very unique? <a href="http://www.wow.com/2009/08/22/blizzcon-2009-wow-class-discussion-2-live-blog/" title="External link: WoW.com - BlizzCon 2009: WoW Class Discussion #2 live blog.">Blizzard responded</a> (Jon LeCraft, I assume): </p>
<blockquote><p>&#8220;We don&#8217;t ever really want to make a glyph very difficult to get, because they&#8217;re so core to gameplay. People think they can&#8217;t play if they can&#8217;t get a glyph.&#8221;</p></blockquote>
<p>If you cannot find a Jewelcrafter that can cut a particular rare gem, you can find a more common cut. If you can&#8217;t buy that <a href="http://www.wowhead.com/?item=41257" title="External link: Wowhead - Titansteel Destroyer.">Titansteel Destroyer</a> at auction, there are alternative weapons. You loose some &#8220;stats&#8221;. You loose some advantage over your enemies. But that is not crippling.</p>
<p>In contrast, if you cannot get a specific glyph, there are no similar alternatives. This can be crippling. For example, a special mage (warlock) without <a href="http://www.wowhead.com/?item=45783" title="External link: Wowhead - Glyph of Shadowflame.">Glyph of Shadowflame</a> cannot use Shadowflame to slow approaching enemies. In some <abbr title="Player vs Player">PvP</abbr> situations, that glyph has become <em>fundamental</em> to survival. There is not an alternative, common &#8220;Lesser Glyph of Shadowflame&#8221;, that gives a 60% speed reduction. The choice is either 0% or the full 70%.</p>
<p>The Path of the Titans, and the new Ancient Glyph, may be similarly &#8220;core to gameplay&#8221;: Everyone will want to try and gain those new benefits.</p>
<h3>Demand for Glyphs</h3>
<p>Inscription&#8217;s glyphs are rarely changed: Dual-specs mean that noticeable fresh demand for new glyphs tends to only occur when there have been major class changes. This is <a href="http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment" title="Forums: Issues with Inscription and value for investment.">frustrating for Scribes</a>, many of whom found the Inscription profession very rewarding at the outset, but now find far fewer people are asking for their services.</p>
<p>I expect the same pattern with the Path of the Titans: At the start, many people will want to improve or change their paths. But once they have completed that, they will not continually make further changes. At least, not until the next major patch changes the benefits of different paths, or adds new paths.</p>
<h3>Evolution of Professions</h3>
<p>The Path of the Titans is far more personal than most professions: It&#8217;s <em>all about you</em>. It&#8217;s a way to change you. The benefits are personal.</p>
<p>Over the last few years, personal professional benefits have become far more important.</p>
<p>How many people trained Jewelcrafting because prismatic Jewelcrafter-only gems gave more options than other profession personal benefits? And then dropped it when patch 3.2 removed the prismatic status from Jewelcrafter-only gems? Or, in the Burning Crusade, trained Leatherworking simply to maintain drum-rotations during raid boss fights?</p>
<p>Years ago, when <a href="http://www.wowwiki.com/Ragnaros" title="External link: WoWWiki - Ragnaros.">Ragnaros</a> was still feared, the main <em>personal benefit</em> of a profession was the ability to craft enough Fire Resist gear to get <em>your guild</em> through the fight.</p>
<p>New crafters probably don&#8217;t realise how much professions have already changed.</p>
<h3>Archaeology</h3>
<p>Archaeology evolves from Inscription. Archaeology&#8217;s features might have been part of the Inscription profession. But they are not. Instead Archaeology is a new secondary profession:</p>
<ul>
<li>The Path of the Titans is too important to everyone.</li>
<li>Improvements are too much of a &#8220;once only&#8221; purchase to keep a primary profession busy.</li>
<li>Even more than other professions, Archaeology&#8217;s benefits are personal.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>BlizzCon 2009 Fishing</title>
		<link>http://www.elsprofessions.com/news/blizzcon-2009-fishing.html</link>
		<comments>http://www.elsprofessions.com/news/blizzcon-2009-fishing.html#comments</comments>
		<pubDate>Sat, 22 Aug 2009 00:30:58 +0000</pubDate>
		<dc:creator>el</dc:creator>
				<category><![CDATA[Fishing]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Cataclysm]]></category>

		<guid isPermaLink="false">http://www.elsprofessions.com/news/?p=122</guid>
		<description><![CDATA[Good to know &#8220;Old Crafty&#8221; is still plotting his escape from Orgrimmar:
&#8220;Big changes to fishing that I cannot talk about yet&#8230; We&#8217;re going to make it more fun!&#8221;
Perhaps based on Animal Crossing &#8211; you&#8217;d be able to see different types of fish, and cast so that the bobber lands near the fish you want (thanks [...]]]></description>
			<content:encoded><![CDATA[<p>Good to know &#8220;Old Crafty&#8221; is still plotting his escape from Orgrimmar:</p>
<blockquote><p>&#8220;Big changes to fishing that I cannot talk about yet&#8230; We&#8217;re going to make it more fun!&#8221;</p></blockquote>
<p>Perhaps <a href="http://gamevideos.1up.com/video/id/20085" title="External link: Animal Crossing: City Folk Fishing trailer.">based on Animal Crossing</a> &#8211; you&#8217;d be able to see different types of fish, and cast so that the bobber lands near the fish you want (thanks Mike). </p>
<p>With the <a href="http://www.worldofwarcraft.com/cataclysm/" title="WoW's 3rd expansion.">Cataclysm</a>, maximum personal fishing skill will rise to 525, with a new &#8220;Illustrious&#8221; rank. And water appears to move more.</p>
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		</item>
		<item>
		<title>Cataclysm: Archaeology</title>
		<link>http://www.elsprofessions.com/news/cataclysm-archaeology.html</link>
		<comments>http://www.elsprofessions.com/news/cataclysm-archaeology.html#comments</comments>
		<pubDate>Fri, 21 Aug 2009 22:01:04 +0000</pubDate>
		<dc:creator>el</dc:creator>
				<category><![CDATA[Archaeology]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Cataclysm]]></category>

		<guid isPermaLink="false">http://www.elsprofessions.com/news/?p=115</guid>
		<description><![CDATA[WoW&#8217;s 3rd expansion will add Archaeology as a new secondary profession. Few details yet, but it will allow you to, &#8220;unearth valuable artifacts and earn unique rewards.&#8221; 
You will be able to explore ruins around Azeroth and recover &#8220;notes&#8221; or artefacts that have been exposed by the cataclysm. Gather several similar notes in your journal [...]]]></description>
			<content:encoded><![CDATA[<p>WoW&#8217;s 3rd expansion will add Archaeology as a new <strong>secondary</strong> profession. Few details yet, but it <a href="http://www.worldofwarcraft.com/cataclysm/features/">will allow</a> you to, &#8220;unearth valuable artifacts and earn unique rewards.&#8221; </p>
<p>You will be able to explore ruins around Azeroth and recover &#8220;notes&#8221; or artefacts that have been exposed by the cataclysm. Gather several similar notes in your journal (pictured below), and then decipher these in a &#8220;minigame&#8221; or quest (undecided). This will gives different rewards &#8211; vanity pets, instant travel to dungeon, titles, recipes for other professions.</p>
<p>Artifacts can be given to a cult, to gain a glyph that fits your Ancient Glyph slot. These glyphs are not part of Inscription. They are part of the Path of the Titans, a new customisation/progression system. Gaining all these ancient glyphs is &#8220;gated, not grindy&#8221;.</p>
<p>Below is a mock-up of the archaeology journal: <span id="more-115"></span></p>
<p><img src="http://www.elsprofessions.com/images/archaeology_journal_blizzcon.jpg" width="400" height="308" alt="Archaeology Journal" class="border" /></p>
<p>(Source: Blizzard/DirectTV.)</p>
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