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	<title>El&#039;s Professions - WoW Guides &#187; Add new tag</title>
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		<title>3.1 Inscription Changes [Updated]</title>
		<link>http://www.elsprofessions.com/news/31-inscription-changes-test-version-9614.html</link>
		<comments>http://www.elsprofessions.com/news/31-inscription-changes-test-version-9614.html#comments</comments>
		<pubDate>Tue, 24 Feb 2009 13:51:45 +0000</pubDate>
		<dc:creator>el</dc:creator>
				<category><![CDATA[Inscription]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Glyphs]]></category>
		<category><![CDATA[patch 3.1]]></category>

		<guid isPermaLink="false">http://www.elsprofessions.com/news/?p=67</guid>
		<description><![CDATA[Patch 3.1 PTR is now being tested: Trainable recipes are now listed here &#8211; including new glyphs and Twilight Tome (off-hand). These are all confirmed available on the PTR. No known new discoveries yet. No summoned Lexicon of Power. Zarhym confirms that no Lexicon is required to change specs. New Grand Master trainer (Arthur Denny) [...]]]></description>
			<content:encoded><![CDATA[<p>Patch 3.1 <abbr title="public test realm">PTR</abbr> is now being tested:</p>
<ul>
<li><a href="http://www.elsprofessions.com/inscription/3_1_changes.html">Trainable recipes are now listed here</a> &#8211; including new glyphs and Twilight Tome (off-hand). These are all confirmed available on the PTR.</li>
<li>No known new discoveries yet.</li>
<li>No <a href="http://www.elsprofessions.com/news/summoned-lexicon-of-power.html">summoned Lexicon of Power</a>. Zarhym <a href="http://forums.worldofwarcraft.com/thread.html?topicId=15198918444&amp;pageNo=3#50" title="External link: WoW forums.">confirms</a> that no Lexicon is required to change specs.</li>
<li>New Grand Master trainer (Arthur Denny) and vendor (Fanii) at the Argent Tournament, on the north-east side of Icecrown. They do not teach or sell anything new. Yet.</li>
</ul>
<p>For a list of glyph changes on the first 3.1 PTR version, read on. <span id="more-67"></span></p>
<h3>Glyph Changes</h3>
<p>This list may now be out of date &#8211; see note below:</p>
<ul class="spacedlist">
<li>Death Knight:
<ul>
<li>Glyph of Icebound Fortitude: Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill. Previously cost no runic power.</li>
<li>Glyph of Plague Strike: Your Plague Strike does 60% additional damage. Was 20% if diseased.</li>
<li>Glyph of Strangulate: Reduces the cooldown of your Strangulate by 60 sec. Previously increased range.</li>
<li>Glyph of Unbreakable Armor: Increases the amount of damage absorbed by Unbreakable Armor by 1%. Was an additional 15% armor.</li>
</ul>
</li>
<li>Druid:
<ul>
<li>Glyph of Rebirth: Players resurrected by Rebirth are returned to life with 100% health. Tooltip no longer implies more than 100% health.</li>
<li>Glyph of Starfall: Reduces the cooldown of Starfall by 90 sec. Was increased duration.</li>
</ul>
</li>
<li>Hunter:
<ul>
<li>Glyph of Aimed Shot: Reduces the cooldown of your Aimed Shot ability by 2 sec. Was reduced mana.</li>
<li>Glyph of Aspect of the Monkey becomes Glyph of the Monkey: While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. Added: Can only occur every 20 seconds.</li>
<li>Glyph of Improved Aspect of the Hawk becomes Glyph of the Hawk.</li>
<li>Glyph of Snake Trap: Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. Was 2 extra snakes.</li>
<li>Glyph of Wyvern Sting : Decreases the cooldown of your Wyvern Sting by 6 sec. Was 15 sec reduction in cooldown, but with less damage.</li>
</ul>
</li>
<li>Mage:
<ul>
<li>Glyph of Ice Armor: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. Increased from 20%.</li>
<li>Glyph of Ice Lance: Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage. Was increased range.</li>
</ul>
</li>
<li>Paladin:
<ul>
<li>Glyph of Divinity: Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. Was &#8220;grants you as much mana as it grants your target&#8221;.</li>
<li>Glyph of Exorcism: Increases damage done by Exorcism by 20%. Formerly interupted spellcasting.</li>
<li>Glyph of Lay on Hands: Reduces the cooldown of your Lay on Hands spell by 5 min. Was increased mana restoration.</li>
</ul>
</li>
<li>Priest:
<ul>
<li>Glyph of Fade: Reduces the cooldown of your Fade spell by 15 sec. Before increased duration and cooldown by 50%.</li>
<li>Glyph of Fear Ward: Reduces cooldown and duration of Fear Ward by 60 sec. Increase from 30 sec.</li>
<li>Glyph of Inner Fire: Increases the armor from your Inner Fire spell by 50%. Was increased charges.</li>
<li>Glyph of Mind Control: Increases the duration of your Mind Control spell by 30 sec. Up from 12 seconds.</li>
<li>Glyph of Psychic Scream: Increases the duration of your Psychic Scream by 2 sec. and increases its cooldown by 8 sec. Was just a 1 second increase in duration.</li>
<li>Glyph of Smite: Reduces the pushback suffered from damaging attacks while casting Smite by 100%. Was 50%.</li>
</ul>
</li>
<li>Rogue:
<ul>
<li>Glyph of Adrenaline Rush: Increases the duration of Adrenaline Rush by 5 sec. Formerly reduced cooldown.</li>
<li>Glyph of Crippling Poison: Increases the chance to inflict your target with Crippling Poison by an additional 20%. Up from 10%.</li>
<li>Glyph of Deadly Throw: Increases the slowing effect on Deadly Throw by 10%. Previously increased range.</li>
<li>Glyph of Pick Lock: Reduces the cast time of your Pick Lock ability by 100%. Was 75%.</li>
<li>Glyph of Sap: Increases the duration of Sap by 20 sec. Increased from 10 sec.</li>
<li>Glyph of Sprint: Increases the movement speed of your Sprint ability by an additional 30%. Removed reduction in duration.</li>
</ul>
</li>
<li>Shaman:
<ul>
<li>Glyph of Shocking: Reduces the global cooldown triggered by your shock spells to 1 sec. Was &#8220;by 1 sec&#8221;.</li>
</ul>
</li>
<li>Warlock:
<ul>
<li>Glyph of Incinerate replaces Glyph of Banish: Increases the damage done by Incinerate by 5%. Glyph of Banish removed.</li>
<li>Glyph of Imp: Increases the damage done by your Imp&#8217;s Firebolt spell by 20%. Up from 10%.</li>
</ul>
</li>
<li>Warrior:
<ul>
<li>Glyph of Barbaric Insults: Your Mocking Blow ability generates 100% additional threat. Previously added taunt.</li>
<li>Glyph of Heroic Strike: Increases the critical strike chance of Heroic Strike by 5%. Was a rage gain.</li>
<li>Glyph of Overpower: Adds a 100% chance to enable your Overpower when your attacks are parried. Was 75%.</li>
<li>Glyph of Sweeping Strikes: Reduces the rage cost of your Sweeping Strikes ability by 100%. Previously generated rage.</li>
</ul>
</li>
</ul>
<h3>Postscript</h3>
<p>This will be the last update to list changes to the <em>function</em> of glyphs, and purely &#8220;data-mined&#8221; glyphs which are not known to be available. El&#8217;s Inscription was intended to be a &#8220;guide to the profession of Inscription&#8221;, not a &#8220;guide to Glyphs&#8221;.</p>
<p>El will continue to report changes to <em>the profession</em> &#8211; new items that can be produced by Scribes, reagents, vendors, trainers, changes to training. Most of these changes are not widely reported elsewhere. For example, El was weeks ahead of mainstream sources in reporting the <a href="http://www.elsprofessions.com/news/ink-trader.html">Dalaran Ink Trader</a>.</p>
<p>Sources like <a href="http://www.mmo-champion.com/" title="External link: MMO Champion">MMO Champion</a> are recommended for updates about the <em>function of glyphs</em>. When a glyph&#8217;s function changes, it does not change the Inscription profession. However, it is much easier to understand the change when viewed alongside other class changes (spells, talents). That understanding is required if you want to predict the popularity of glyphs.</p>
<p>((A list of data-mined glyphs was originally found here. It was while trying to decide whether to list only spells that had been newly added, or also unused spells that remained from patch 3.0, that I realized that I should not be adding any of them!))</p>
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		</item>
		<item>
		<title>More Interactive Fishing?</title>
		<link>http://www.elsprofessions.com/news/more-interactive-fishing.html</link>
		<comments>http://www.elsprofessions.com/news/more-interactive-fishing.html#comments</comments>
		<pubDate>Tue, 12 Aug 2008 10:29:09 +0000</pubDate>
		<dc:creator>el</dc:creator>
				<category><![CDATA[Fishing]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[wrath]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://www.elsprofessions.com/news/?p=24</guid>
		<description><![CDATA[Jon LeCraft (Profession designer and self-confessed fishing enthusiast) appears in the latest Blizzcast, discussing fishing! Different types of fish will still be found in different locations, but Jon is considering a change to the way fish are physically caught: &#8220;I think the biggest thing right now is going to be the mechanic. It still isn&#8217;t&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>Jon LeCraft (Profession designer and self-confessed fishing enthusiast) appears in the latest <a href="http://us.blizzard.com/blizzcast/archive/episode4.xml#i2" title="External link: Blizzard.">Blizzcast</a>, discussing fishing!</p>
<p>Different types of fish will still be found in different locations, but Jon is considering a change to the way fish are physically caught: &#8220;I think the biggest thing right now is going to be the mechanic. It still isn&#8217;t&#8230; it&#8217;s just not that fun, and we really want the act of fishing to be fun. &#8230; I think more interactive is going to be the way to go.&#8221; </p>
<p>Fishing will also remain a <em>useful</em> profession in <a href="http://www.elsanglin.com/wrath.html" title="Wrath of the Lich King - Fishing Preview.">Wrath of the Lich King</a>: &#8220;Something that happened and worked out really well in Burning Crusade is the unique fish that cook into the types of food you can&#8217;t get anywhere else. The <a href="http://www.elsanglin.com/fish/golden_darter.html" title="Fish Finder: Golden Darter." class="nocolor" rel="item=27438">Golden Darters</a> and the <a href="http://www.elsanglin.com/fish/furious_crawdad.html" title="Fish Finder: Furious Crawdad." class="nocolor" rel="item=27439">Spicy Crawdads</a>, those really helped keep fishing relevant. We&#8217;ll do some more of those, although maybe not to that extreme of a swing.&#8221;</p>
<p><a href="http://www.elsanglin.com/forums/topic/fishing-discussed-in-blizzcast" title="Forums - Fishing discussed in Blizzcast!">Discuss here</a>.</p>
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