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The training chapter teaches you how to level your inscription skill. In this chapter:

Comments about Training

Below are readers' comments about "Training":

A 1-300 Inscription guide

  1. Gummo, September 2008:

    May be useful:
    http://www.wotlkwiki.info/index.php/Guide/Inscription

  2. el, September 2008:

    The catch is that the profession is not fully implemented. It is simply too early to write a leveling guide.

    For example, you reach about 50 skill, and are forced to produce Scroll of Recall till skill 75. Except Scroll of Recall goes grey at 75 (at least on the basis of the previous build), so you might need to burn through stacks of materials just getting the final point. That last point is so variable that nobody can safely determine numbers based on it. And let's face it: No profession forces you to the last green point to level, especially not at Apprentice level, so this is sure to change.

    Aside from that, their numbers aren't optimised: For example, 200-210 makes 10 x Celestial Ink, then 210-225 uses 20 x Celestial Ink. Since Inks go grey faster than glyphs, you should always make all the ink you will need before starting on the glyphs.

    (Oh, and if you are leveling on beta this build, make Shimmering Ink from 250 to 300, because it is simple and (due to a bug) appears to be guaranteed to gain a skill point for each one you produce...)

    The only general concept that is about right, is that more herbs are likely to be needed in the Milling skill 175 and above brackets (Violet/Ruby Pigments and higher), compared to lower-skill herbs. But that's entirely because 1 series of glyph starts to use inks in 3s, rather than single inks. If that number becomes 2 in the next build, the volume of herbs drops dramatically.

    Overall, it's rather worrying that people seem to be starting to stock herbs based on this, without really understanding how uncertain the current situation is...

  3. sidereal, September 2008:

    I agree with El on this.

    In preparation, I'm holding about 7 stacks of each herb up to 375, and some additional stacks of cheaper herbs / herbs I can farm at the moment on alts. I in no way assume this should be enough, and if I have extra, I can always sell them off in the AH to alchemists.

    Ultimately, I'm waiting until more finalized numbers come in from El and Co. before I decide to stock up. :)

  1. vchan000, September 2008:

    Ditto. I'm playing with inscription so much simply because I do want to write a levelling guide for it, but there just isn't enough information out there to make one, much less a good one.

    We're still in data gathering mode. Conclusion and publication mode comes later and closer to the live version.

  2. Neco, September 2008:

    Hay guys.

    Here is a leveling guide I found. As you say it might be to soon to make one, but this dude has, so I thought I could share it :)

    http://phtbstrd.blog.co.uk/2008/09/03/wow-wotlk-inscription-leveling-guide-4677467

    I am no Beta-tester or nothing so I don't know if this guy is full of crap or if what he says is valid so please give me your thoughts.

    //Neco

  3. el, September 2008:

    It's the same guide, just with the words in a slightly different order. Still based on an incomplete implementation of the profession, and not even optimised for those levelling with the current beta build.

  4. Neco, September 2008:

    There we go, thanks mate :)

  5. kingwow, September 2008:

    This is best info I've found on fishing and inscriptions. Thanks!

    I am now building a new 70 to do inscriptions and accumulating 3 guild bank tabs and 1 character bank full of herbs at various levels as well as a large gold stash

    I remember what JC did for mining and there is no practical limit to enough.

    Buy what you can when you find fair prices and farm the rest

  6. Petre, September 2008:

    The scary thing is that the 3.0 patch that contains Inscription (up to 375) just went to the test realms this morning, and the profession has seemed very unfinished on the Beta realms. I'm beginning to think they are leaving professions mostly out of the beta for some surprised later on. Hopefully we'll get some more info on Inscription before the PTR patch goes to live!

    El, do you want us to check out the PTR-available recipes and post leveling suggestions here?

  7. el, September 2008:

    By all means, post away. I'll be aiming to have all the information on the site as quickly as possible myself, but other people looking always helps. I hope any PTR Inscription will be live on beta as well. But just in case, I copied 2 characters onto the EU PTR. Still, on past performance it might takes days to get online... And I've not yet seen a PTR client - the current download is 2.4.3.

  8. Amonia, September 2008:

    Hi all,

    I've set up a spreadsheet, based on the work of Sservis of Staghelm (US) and his leveling guide for Blacksmithing, to find the best Inscription leveling path.

    I'd like some feedback on it, since I don't have access to beta (I'm trying to get on the PTR, but copy is full). Especially, I've found that some info (regarding grey at, yellow at, etc.) are not the same here and on Wowhead, which one should I trust ?
    I am first looking for feedback on calculation, process, idea, etc. mistakes. After the calculation is clear, I'll look into automated parsing of data and other features.

    Anyway, all help is welcomed and you can get the file here : http://thechosenone.free.fr/WoW/Leveling_Professions_v0.9.xlsm (new)

    Expect multiple updates as I work on it.

    PS : You need Excel 2007 to open it and have it work.
    Also, you should not worry about the macros, they only serve wowhead parsing purpose and are useless for calculations.

  9. Xristinaki, September 2008:

    Can you please make the link in a file that we can read? For example Excel Xp or older? Or an pdf file? Thank you

  10. Amonia, September 2008:

    Sorry, it's really hard to do it in Excel XP or OO Calc as they only support 256 max colums, and I need a column per skill level.

  11. Amonia, September 2008:

    For the moment, I get the following progession path :

    1 22 Silver Ink
    23 29 Scroll of Intellect
    30 51 Moonglow Ink
    52 60 Scroll of Recall
    61 75 Bleached Vellum
    76 91 Glyph of Frost Nova
    92 93 Bleached Vellum
    94 99 Glyph of Hammer of Justice
    100 121 Treated Vellum
    122 124 Mysterious Tarot
    125 149 Minor Inscription Research
    150 154 Jadefire Ink
    155 163 Glyph of Astral Recall
    164 164 Scroll of Stamina III
    165 169 Scroll of Spirit III
    170 174 Scroll of Intellect III
    175 175 Glyph of Shadow Bolt
    176 179 Glyph of Overpower
    180 189 Glyph of Levitate
    190 190 #N/A
    191 191 #N/A
    192 192 #N/A
    193 193 #N/A
    194 194 #N/A
    195 199 Glyph of Revenge
    200 204 Celestial Ink
    205 209 Glyph of Safe Fall
    210 214 Inscribed Vellum
    215 224 Scroll of Recall II
    225 229 Scroll of Strength IV
    230 234 Scroll of Agility IV
    235 244 Glyph of Cleaving
    245 249 Shadowy Tarot
    250 259 Fine Vellum
    260 264 Glyph of Bone Shield
    265 273 Glyph of Frost Strike
    274 274 Scroll of Strength V
    275 275 Glyph of Shadowburn
    276 280 Glyph of Sprint
    281 294 Ink of the Sky
    295 299 Glyph of Plague Strike
    300 301 Ethereal Ink
    302 303 Glyph of Feint
    304 304 Glyph of Rake
    305 308 Glyph of Corpse Explosion
    309 313 Glyph of Holy Nova
    314 314 Glyph of Mage Armor
    315 318 Glyph of Blood Strike
    319 324 Glyph of Mage Armor
    325 325 Glyph of Windfury Weapon
    326 329 Glyph of Arcane Power
    330 333 Glyph of Blood Tap
    334 335 Glyph of Ambush
    336 339 Glyph of Banish
    340 343 Glyph of Whirlwind
    344 349 Glyph of Banish
    350 350 Ink of the Sea
    351 380 Glyph of Turn Evil
    381 385 Glyph of Felhunter
    386 399 Glyph of Chain Lightning
    400 404 Glyph of Mass Dispel
    405 415 Glyph of Water Elemental
    416 420 Glyph of Mind Soothe
    421 430 Glyph of Aspect of the Beast
    431 450 Glyph of Crippling Poison

    And the needed reagents :
    Count Item Cost
    271,50 Herb type # 1 4,72
    139,32 Herb type # 2 9,74
    234,74 Herb type # 4 78,77
    1113,38 Herb type # 5 362,94
    698,90 Herb type # 6 335,89
    177,82 Herb type # 7 71,56
    348,06 Herb type # 8 348,06
    24,88 Silverleaf 0,43
    308,47 Light Parchment 0,46
    176,59 Common Parchment 2,74
    199,98 Heavy Parchment 31,20
    156,94 Resilient Parchment 98,09

    Total 1344,59g

    (for Medivh EU prices)

    Stange things are : no need for any "type3" herbs (Grave Moss Kingsblood Liferoot Wild Steelbloom) and impossible to go from 190 to 195.

  12. Feath, September 2008:

    You don't use any of those herbs because you get 25 skill points from Minor Inscription Research. It's cheap but each Minor Inscription Research has a 20 hour cooldown, so you'll not want to use it to level up.

  13. Amonia, September 2008:

    Thanks for the head up on this, I've added both inscription research (minor and northrend) to an "exeption list". Is there any other I should be aware of ?

    New path from 125 to 150 :

    125	127	Glyph of Arcane Missiles
    128	129	Glyph of Fear
    130	137	Glyph of Distract
    138	144	Mysterious Tarot
    145	149	Glyph of Sunder Armor

    New shopping list :

    Count	Item	Cost
    107,02	Herb type # 1	1,86
    395,54	Herb type # 2	27,66
    65,04	Herb type # 3	14,29
    234,74	Herb type # 4	78,77
    1113,38	Herb type # 5	362,94
    698,90	Herb type # 6	335,89
    177,82	Herb type # 7	71,56
    348,06	Herb type # 8	348,06
    24,88	Silverleaf	0,43
    138,17	Light Parchment	0,21
    203,25	Common Parchment	3,15
    199,98	Heavy Parchment	31,20
    156,94	Resilient Parchment	98,09
    	Total	1374,10
  14. el, September 2008:

    Amonia - At the moment this is all changing twice a week (it's turning into a full time job just keeping up with it!) To add further confusion, sites like Wowhead are listing spells for things that are not available in the public beta. For example, I'm yet to find "Minor Inscription Research" - it certainly wasn't trainable. Further, some glyphs are now discoverable - which is of course useless for a leveling guide, because it isn't certain what you will discover.

    Based on the Friday's build, I produced an example 100-150 skill-up, but we have no way to know whether that pattern will be typical.

    There's a new build going online in the next few hours, so I suspect everything will change again...

  15. Amonia, September 2008:

    I totally agree with you el (who wouldn't? ^^).
    What I am trying to do here, is not giving the best path to level inscription, but a mechanism to do this so that when things settles down, we'll quickly know what is the 'cheapest' way to level up.
    That is why I'm looking for feedback on the mecanics of the sheet and not the result. IF wowhead is right, what would be the best path ?
    When I get to know which glyphs are trainable and which are discoverable, I'll be sure to take this parameter into account.

    PS : I've got an excel 2003 (.xls) working file, I'll upload it in a few hours when I get back home.

  16. Felkan, September 2008:

    Sometime over the past weekend Blizzard removed Expert+ training on the PTR, so I can't train past skill 150! Ugh. I'm just trying to see if I have enough matts to get to 375. Right now I have 20+ stacks of herbs from each group. And 40+ for the Outland groups.

    Does that seem like enough to get to 375????

    FWIW, I hope someone makes an addon for Inscribers, the default UI is annoying makes it very difficult to tell what you need to make each item.

  17. el, September 2008:

    Amonia - While I'm posting over at EJ, you've posted here! I cannot easily read Excel 2007 format, so I cannot comment on your spreadsheet specifically yet. I'll look forward to seeing the "classic" version. Here are some general points on the mechanics of the calculation, as I see them:

    1. Personal aims: A pure power-leveler may level regardless of the value/use of the items produce, while someone leveling the profession as they level may gain benefit from the BoP items. A pragmatic position exists in the middle, where one focuses on items that will sell. Inscription looks like there will be plenty of value at lower levels: It might be worth burning an extra stack of herbs to make a few glyphs that will sell at auction, instead of some junk that immediately gets vendored. Unfortunately, that's very hard to explain in the "just tell me how to level" culture that exists for a lot of players.

    2. Ink then items: You may have considered this already. Ink goes grey faster than anything else, yet you need a lot of ink. As such, it makes sense to produce all the ink you are sure you will need "up front", even if that pushes you right to the grey.

    3. Efficient use of pigments gained from milling: My working assumption is that you mill all your own herbs (hold that "but" thought for a moment). As such, the level-up should seek to use pigments in proportion to their creation: About 1 rare:6 common in most cases. The current problem is that you can choose between a common+rare=ink or a common=ink, and so not using the rare pigment is just as efficient, assuming the overall volume of ink required by items is the same to level - and generally it is (or the common is more efficient than the rare). Of course you could conclude that we should buy common pigments at auction. But since the pigments ultimately come from milling, the market will balance out such that buying common pigments costs the same as milling your own and discarding the rare. Messy design IMHO, which I hope will change.

    4. There is a strong tendency to grouping of glyphs: 2 or 3 that give identical skill-up chance. The mechanics need to acknowledge that there is a free choice between those, rather than trying to maintain a single-item path. Many players will take advantage of that choice, even if their overall aim is to skill-up as efficiently as possible.

    Added: 5. There is a minor overlap issue to consider: How far one can go into the yellow recipes. I'm aware of Sservis' theories, although I'm not sure the linear trend once the item turns yellow always applies. Based on observation, where a glyph has 5 points of orange, then 5 of yellow, then 5 of green, you can safely make the first 7 glyphs and (more or less) always gain a skill point for each. As you head further towards the green it becomes more likely that each point will take more than one item to gain.

    That raises the option of extending a glyph's production run by 2 on any of the glyphs where the next set of glyphs starts 5 skill points later, if the first glyph is more valuable. Where a 1-ink glyph gives way to a 2-ink glyph, the production run of the 1-ink glyphs might be as many as 8 or 9 (assuming the parchment costs are trivial, which might not be the case).

Actual training costs..

  1. thunderchild, October 2008:

    Does anyone have a ballpark figure of the gold required to learn all the trainable glyphs etc? At the moment, it looks like the lvl 80 equivalent glyphs will set you back about 60g per class alone which makes for an expensive outlay across 9 classes.

    Mildly curious about the total expenditure of the profession without taking into account materials.

    -thunderchild

    p.s. appear to have posted this in the general forum by mistake. my bad. If someone wishes to, or can move it to inscription, please feel free.

  2. el, October 2008:

    If you train every recipe that is trainable, costs (without reputation reductions, to the nearest gold) are:

    • Pre-Northrend: 135g.
    • All, including WotLK: 977g.

    You should add the cost of rank training to that (16g pre-Northrend, 51g all). Keep in mind you can level efficiently without learning most recipes.

    The costs have been changing between beta versions, so these figure may be different in live. The WotLK values probably seem very high. Simply learning professions is one of the subtle money-sinks in Northrend, that nobody will really notice...

    I should work out the leveling costs too, and compare it to Highlander's analysis for other professions: Historically, the cost of leveling professions varied a lot.

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