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Introduction

Dalaran Inscription Store

Inscription is a primary profession. You can only learn 2 primary professions.

Most Inscription recipes use herbs, Milled into pigments. Herbs can be gathered by someone else and traded, so you do not need to learn Herbalism as your 2nd primary profession. However, if Herbalism and Inscription are trained together, you will gather more than enough herbs to raise your Inscription skill. Herbalism is one of the fastest professions to develop: At level 77 (with "epic" flight in Outland and Northrend), Herbalism takes about 6 hours from 1 to 450 - longer if there is a lot of competition for herbs. It is also easy to train as you do other tasks, such as completing quests.

You must be part of The Burning Crusade ((have the first expansion installed)) to learn Inscription beyond skill 300. To learn Inscription beyond skill 375, you must have felt the Wrath of the Lich King ((have the second expansion installed)).

Trainers

Inscription trainers are found in:

Trainers or nearby vendors also sell Inscription goods and materials, including Inking Sets.

Rank Requirements

Like other professions, there is a maximum skill level that you may achieve at each profession rank. To progress further, you will need to train a new rank from the trainer. Each rank has a minimum personal ((character)) level and Inscription skill level: You must attain both before you can train the new rank. The table below summarises the requirements:

Inscription Rank and Skill Levels
RankMinimum character levelMinimum Inscription skillMaximum Inscription skillCost
Apprentice Scribe5-751s
Journeyman Scribe105015010s
Expert Scribe2012522550s
Artisan Scribe352003005g
Master Scribe5027537510g
Grand Master Scribe6535045035g

Costs assume no reputation-related reductions. Exalted reduces costs by a fifth (20%).

All ranks are learnt from trainers: There are no quests.

Abilities

There are 2 known types of trained ability:

Trainable Inscription Abilities
ItemCost to TrainMinimum Inscription SkillNotes
Milling (Skill)Milling-1Crush 5 herbs. Skill varies by herb type - see Milling Skill Required.
Abilities and Master InscriptionsMaster's Inscription7g 50s400Permanently add stats to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Several Master's Inscriptions are known.

At skill 75, Inscribers can learn Minor Inscription Research. At skill 385, Inscibers can learn to conduct Northrend Inscription Research. Each type of research has a chance of discovering new glyphs (minor and major respectively). For further details, read about Research.

Learn More

Comments about Ranks

Below are readers' comments about "Ranks":

Is there a level requirement for beyond 300?

  1. Bruig, October 2008:

    I skilled up one of my lower toons to 297. I realize I have to get him to Thrallmar and have some friendly guild warlocks that may be willing to help me get there. However, I'm worried that my inscriptor (lvl 38 warlock) will not be able to train beyond 300 because of lvl cap. Does anyone know if the 300+ skill require a certain level like other professions?

    Thanks,
    Bruig
    bruig@yahoo.com

  2. Yoco, October 2008:

    As far as I know, all production professions require level 50 to advance beyond level 300, and inscription is one of those.

    Or to provide the full list of level requirements:

    1-75 : level 5
    76-150: level 10
    151-225: level 20
    226-300: level 35
    301-375: level 50 & TBC expansion required to reach trainers
    376-450: level 65 & WotLK expansion required to reach trainers

    Additionally, Jewelcrafting and Inscription require the TBC expansion for all ranks (not just the last two ranks).

    Note that this only applies to production tradeskills, not to gathering tradeskills.

    Edit: take a look at http://www.elsprofessions.com/inscription/ranks.html - all information is there...

  3. Gummo, October 2008:

    Currently, even the gathering professions have level requirements, which they didn't have before (mining, herbalism, skinning). It may be that the new buffs you now get with these professions prompted Blizzard to add level requirements, so you wouldn't have a e.g. level 19 with 375 herbalism and a 1200 self-heal HOT. But it looks like the next patch (3.0.3) is going to remove this requirement from the gathering professions. This might be because of the rumors of unavoidable XP from battlegrounds to end twinks.

  4. Bruig, October 2008:

    Thanks for the info. I figured as much about the leveling req and I really don't feel like grinding the last 12 levels although I may have to cuz my guildies are bugging me for higher glyphs.

    Bruig

Actual training costs..

  1. thunderchild, October 2008:

    Does anyone have a ballpark figure of the gold required to learn all the trainable glyphs etc? At the moment, it looks like the lvl 80 equivalent glyphs will set you back about 60g per class alone which makes for an expensive outlay across 9 classes.

    Mildly curious about the total expenditure of the profession without taking into account materials.

    -thunderchild

    p.s. appear to have posted this in the general forum by mistake. my bad. If someone wishes to, or can move it to inscription, please feel free.

  2. el, October 2008:

    If you train every recipe that is trainable, costs (without reputation reductions, to the nearest gold) are:

    • Pre-Northrend: 135g.
    • All, including WotLK: 977g.

    You should add the cost of rank training to that (16g pre-Northrend, 51g all). Keep in mind you can level efficiently without learning most recipes.

    The costs have been changing between beta versions, so these figure may be different in live. The WotLK values probably seem very high. Simply learning professions is one of the subtle money-sinks in Northrend, that nobody will really notice...

    I should work out the leveling costs too, and compare it to Highlander's analysis for other professions: Historically, the cost of leveling professions varied a lot.

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