Method
This guide is intended for people that want to power-level Inscription efficiently from 1 to 450. "Efficient" means using the smallest number of raw materials, and keeping the cost to a minimum. The method assumes:
- No drops or reputations required. Only trainable recipes are used, except where a discovery is the only way to level.
- It does not matter what the value of the item made is. Choices are given where the skill-up chance and reagents are the same. You can often vary the guide to make more valuable items by using only slightly more raw materials. It's a guide - it does not have to be followed line by line!
- You mill your own herbs: All the pigments gained from Milling herbs are used. Buying and selling different pigments or inks at the auction house may make leveling slightly more efficient.
- Entirely different sets of herbs are used in each "skill block" (separate pages of this guide). There are (almost) no overlaps. It is sometimes possible to use herbs from an earlier skill block for the first 5 or 10 skill points of the next skill block. This normally involves "yellow" or "green" recipes (with a lower chance of a skill-up), and often requires twice as many inks to be used. Normally, it will not be worth doing.
Scribes below level 80 should consider varying from the guide to make items such as Off Hands and extra tarot cards. These often require extra materials, but may be worth the effort to make an item the scribe can use themselves.
Each page of the leveling guide is divided into a skill block. In each you will find:
- Materials - herbs, millings, and other reagents needed for the skill block.
- Leveling - detailed skill-up walkthrough.
- Trainable Inscriptions - full reference table, including recipes that are not used in the skill-up walkthrough.
Luck
Inscription relies on milled pigments. Primary pigments are gained in 2, 3 or 4. Secondary pigments are not gained from every milling. On average, you will gain 2.7 primary pigment, and 0.4 secondary pigment from milling. But you could have a run of "bad luck", where every milling gives 2 primary pigments and no secondary pigments.
Over many millings your "luck" should average out. The guide rounds up the number of sets of 5 herbs required, which creates a small margin for error. If you are particularly unlucky, you should be able to find any extra herbs (or pigments or inks) you need at the auction house. If that sounds too risky or inconvenient, you should gather more herbs than are listed here - but expect to finish with enough flowers to make a bouquet!
As described in detail later, inks are often made while their recipes are "green". You should gain skill points by producing lots of inks. But since skill-ups are not guaranteed, it is possible you will be very unlucky, and may need to make a couple of other items to gain those skill points.
Materials
The table below summarises the herbs required. All the herbs in each group have the same chance of producing pigments: If you are buying them at the auction house, look for the cheapest. Each milling requires 5 identical herbs.
| Skill Range | Herb Options | Approximate Number of Herbs |
|---|---|---|
| Leveling 1-75 | Earthroot, Peacebloom, Silverleaf | 120 |
| Leveling 75-100 | Briarthorn, Bruiseweed, Mageroyal, Stranglekelp, Swiftthistle | 70 |
| Leveling 100-150 | Grave Moss, Kingsblood, Liferoot, Wild Steelbloom | 230 |
| Leveling 150-200 | Fadeleaf, Goldthorn, Khadgar's Whisker, Wintersbite | 210 |
| Leveling 200-250 | Arthas' Tears, Blindweed, Firebloom, Ghost Mushroom, Gromsblood, Purple Lotus, Sungrass | 190 |
| Leveling 250-290 | Dreamfoil, Golden Sansam, Icecap, Mountain Silversage, Plaguebloom | 110 |
| Leveling 290-350 | Ancient Lichen, Dreaming Glory, Felweed, Mana Thistle, Netherbloom, Nightmare Vine, Ragveil, Terocone | 250 |
| Leveling 350-430** | Adder's Tongue, Deadnettle, Fire Leaf, Goldclover, Icethorn, Lichbloom, Talandra's Rose, Tiger Lily | 360 |
** It is possible to reach skill 450 in Northrend, but large amounts of materials are required after skill 430. See Leveling 350-450 for details.
Learn More
- Crafter's Tome - Kaliope's guide outlines concepts and approximate volumes.
- Banana Shoulders - Siha's leveling guide offers a lot of detail.
- Also in Training: Ranks, Raising Skill, Leveling 1-75, Leveling 75-100, Leveling 100-150, Leveling 150-200, Leveling 200-250, Leveling 250-290, Leveling 290-350, and Leveling 350-450.
