Method
This guide is intended for people that want to power-level Inscription efficiently from 1 to 525. "Efficient" means using the smallest number of raw materials, and keeping the cost to a minimum. The method assumes:
- No (creature/loot) drops or reputations required. Only trainable recipes are used, except where a discovery is the only way to level.
- Mostly, it does not matter what the value of the item made is. Choices are given where the skill-up chance and reagents are the same. A few exceptions are made, such as using slightly more parchment to make something valuable, but no extra herbs are used this way. You can often vary the guide to make more valuable items by using only slightly more raw materials.
- You mill your own herbs: All the pigments gained from Milling herbs are used. Buying and selling different pigments or inks at the auction house may make leveling slightly more efficient.
- Entirely different sets of herbs are used in each "skill block" (separate pages of this guide). There are almost no overlaps. It is sometimes possible to use herbs from an earlier skill block for the first 5 or 10 skill points of the next skill block. Normally, it will not be worth doing unless you have excess herbs, pigment or ink remaining from the previous skill block.
Scribes below level 80 should consider varying from the guide to make items such as Off Hands and extra tarot cards. These often require extra materials, but may be worth the effort to make an item the scribe can use themselves.
Each page of the leveling guide is divided into a skill block. In each you will find:
- Materials - herbs, millings, and other reagents needed for the skill block.
- Leveling - detailed skill-up walkthrough.
- Trainable Inscriptions - full reference table, including recipes that are not used in the skill-up walkthrough.
Milling Luck
Inscription relies on milled pigments. Primary pigments are gained in 2, 3 or 4. Secondary pigments are not gained from every milling. On average, you will gain 2.7 primary pigment, and 0.4 secondary pigment from milling. But you could have a run of "bad luck", where every milling gives 2 primary pigments and no secondary pigments.
Over many millings your luck should average out. The guide rounds up the number of sets of 5 herbs required, which creates a small margin for error. If you are particularly unlucky, you should be able to find any extra herbs (or pigments or inks) you need at the auction house. If that sounds too risky or inconvenient, you should gather more herbs than are listed here - but expect to finish with enough flowers to make a bouquet!
Inks are often made while their recipes are "green". You should gain skill points by producing lots of inks. But since skill-ups are not guaranteed, it is possible you will be very unlucky, and may need to make a couple of other items to gain those skill points.
Materials
The table below summarises the herbs required. All the herbs in each group have a similar chance of producing primary pigments, which is the important pigment type required for most leveling (500 to 525 may be an exception, as discussed in that section). Each milling requires 5 identical herbs.
** The suggested method uses far fewer herbs, but takes several weeks. It is possible to level to 525 immediately, but far more herbs are required. See Leveling 425-525 for details.
Learn More
- Inscription Leveling: +3 Slingshot - Introduces the new multi-skill-up system, and explains why it can make leveling more complicated for Dwarves.
- Also in Training: Ranks, Raising Skill, Leveling 1-75, Leveling 75-100, Leveling 100-150, Leveling 150-200, Leveling 200-250, Leveling 250-290, Leveling 290-350, Leveling 350-425, and Leveling 425-525.
