Introduces the Inscription power-leveling guide. Explains the assumptions and method, and summarises the materials needed. The guide has been updated for Mists of Pandaria. On this page:


This guide is intended for people that want to power-level Inscription efficiently from 1 to 600. "Efficient" means using the smallest number of raw materials, and keeping the cost to a minimum. The method assumes:

Scribes below level 90 should consider varying from the guide to make items such as Off Hands and Staff, and low-level tarot cards. These often require extra materials, but may be worth the effort to make an item the scribe can use themselves.

Each page of the leveling guide is divided into a skill block. In each you will find:

Milling Luck

Inscription relies on milled pigments. Primary pigments are gained in 2, 3 or 4. Secondary pigments are not gained from every milling. On average, you will gain 2.7 primary pigment, and 0.4 secondary pigment from milling. But you could have a run of "bad luck", where every milling gives 2 primary pigments and no secondary pigments.

Over many millings your luck should average out. The guide rounds up the number of sets of 5 herbs required, which creates a small margin for error. If you are particularly unlucky, you should be able to find any extra herbs (or pigments or inks) you need at the auction house. If that sounds too risky or inconvenient, you should gather more herbs than are listed here - but expect to finish with enough flowers to make a bouquet!

Inks are often made while their recipes are "green". You should gain skill points by producing lots of inks. But since skill-ups are not guaranteed, it is possible you will be very unlucky, and may need to make a couple of other items to gain those skill points.


The table below summarises the herbs required. All the herbs in each group have a similar chance of producing primary pigments, which is the important pigment type required for most leveling. Each milling requires 5 identical herbs.

Herbs Required to Level Inscription
Skill RangeHerb OptionsApproximate Number of Herbs
Leveling 1-75Earthroot, Peacebloom, Silverleaf120
Leveling 75-100Briarthorn, Bruiseweed, Mageroyal, Stranglekelp, Swiftthistle60
Leveling 100-150Grave Moss, Kingsblood, Liferoot, Wild Steelbloom145
Leveling 150-200Dragon's Teeth, Fadeleaf, Goldthorn, Khadgar's Whisker160
Leveling 200-250Arthas' Tears, Blindweed, Firebloom, Ghost Mushroom, Gromsblood, Purple Lotus, Sungrass145
Leveling 250-290Dreamfoil, Golden Sansam, Icecap, Mountain Silversage, Sorrowmoss70
Leveling 290-350Ancient Lichen, Dreaming Glory, Felweed, Mana Thistle, Netherbloom, Nightmare Vine, Ragveil, Terocone160
Leveling 350-425Adder's Tongue, Deadnettle, Fire Leaf, Goldclover, Icethorn, Lichbloom, Talandra's Rose, Tiger Lily400
Leveling 425-500Cinderbloom, Stormvine (and see footnote)110
Leveling 500-600Desecrated Herb, Fool's Cap, Green Tea Leaf, Rain Poppy, Silkweed, Snow Lily180

425-500: In addition, the following herbs can be used to level up to skill 500, but cannot be milled by scribes at 425 skill, when they are needed to make inks: Azshara's Veil, Deathspore Pod, Heartblossom, Twilight Jasmine, Whiptail. This stage also uses approximately 40 herbs from the 350-425 bracket (which have already been included in the 350-425 total) and 26 Volatile Life.

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