More Milling Data.
Herb - number of stacks - common - uncommon
(I hope this formats correctly)
Silverleaf 4.75, 49 Alabaster
Peacebloom 4.25, 40 Alabaster
Earthroot 2.75, 32 Alabaster
Mageroyal 4.25, 40 Dusky 7 Verdant
Briarthorn 3.5, 36 Dusky 1 Verdant
Swifthistle 1.5, 14 Dusky 2 Verdant
Bruiseweed 4, 51 Dusky 14 Verdant
Stranglekelp 1.75, 18 Dusky 6 Verdant
Wild Steelbloom 5.5, 55 Golden 7 Burnt
Gravemoss 1.5, 14 Golden 3 Burnt
Kingsblood 5, 68 Golden 10 Burnt
Liferoot 4.5, 55 Golden 8 Burnt
Wintersbite 3.5, 39 Emerald 7 Indigo
Fadeleaf 3.25, 36 Emerald 6 Indigo
Khadgars Whisker 6.5, 90 Emerald 19 Indigo
Goldthorn 8.75, 87 Emerald 4 Indigo
Firebloom 2.5, 25 Violet 3 Ruby
Gromsblood 1.25, 18 Violet 3 Ruby
Sungrass 4.25, 41 Violet 4 Ruby
Ghost Mushroom .5, 5 Violet 2 Ruby
Arthas Tear .75, 9 Violet 1 Ruby
Blindweed 1, 12 Violet 3 Ruby
Purple Lotus 7, 71 Violet 12 Ruby
Plaguebloom 2.25, 26 Silvery 7 Sapphire
Mount. Silversage5.25, 67 Silvery 9 Sapphire
Icecap 1.5, 18 Silvery 1 Sapphire
Golden Sansam 5.75, 63 Silvery 5 Sapphire
Dreamfoil 6.25, 64 Silvery 5 Sapphire
Felweed 6, 64 Nether 5 Ebon
Dreaming Glory 9.75, 99 Nether 9 Ebon
Terocone 3, 27 Nether 3 Ebon
[Inscription] Milling Data
Kirana-Mage <Member>, 1 year ago:
ClemSnide <Member>, 1 year ago:
Hi, El!. I'm one of the hangers-on at Crafters Tome, and since data collection has been part of my professional life for so long, I would have done this on my own! But having multiple reports does make the conclusions more reliable. So here goes.
PEACEBLOOM 5 stacks
50 AlabasterSILVERLEAF 5 stacks
42 AlabasterMAGEROYAL 7 stacks
48 Dusky
5 VerdantSTRANGLEKELP 2 stacks
23 Dusky
8 VerdantBRIARTHORN 1 stack
8 DuskyBRUISEWEED 3 stacks
35 Dusky
4 VerdantSWIFTTHISTLE 4 stacks
39 Dusky
2 VerdantLIFEROOT 2 stacks
25 Golden
6 BurntKINGSBLOOD 5 stacks
51 Golden
12 BurntWILD STEELBLOOM 4 stacks
40 Golden
5 BurntGRAVE MOSS 1 stack
10 Golden
2 BurntWINTERSBITE 1 stack
16 EmeraldGOLDTHORN 4 stacks
37 Emerald
3 IndigoFADELEAF 2 stacks
22 Emerald
2 IndigoKHADGAR'S WHISKER 7 stacks
83 Emerald
13 IndigoGROMSBLOOD 6.25 stacks
51 Violet
12 RubyARTHAS' TEARS 1.25 stacks
12 Violet
2 RubyGHOST MUSHROOM 3 stacks
34 Violet
8 RubyPURPLE LOTUS 2 stacks
19 Violet
1 RubySUNGRASS 2.5 stacks
24 Violet
3 RubyBLINDWEED 1.75 stacks
18 Violet
3 RubyFIREBLOOM 2.25 stacks
23 Violet
3 RubyMOUNTAIN SILVERSAGE 1.25 stacks
17 Silvery
2 SapphireGOLDEN SANSAM 3.25 stacks
34 Silvery
2 SapphireDREAMFOIL 1.25 stacks
13 Silvery
2 SapphirePLAGUEBLOOM 1.75 stacks
27 Silvery
4 SapphireMANA THISTLE 2 stacks
23 Nether
3 EbonThat's it so fr. Hope it helps!
KaliopeLlane <Member>, 1 year ago:
Hey El,
Sorry for the delay in posting my milling info - it's been a busy week! I did not take notes on the drop volumes like some of these other folks did, I just noted the overall drop rate for the herbs:
Peacebloom/Silverleaf/Earthroot (8 stacks) = 84 Alabaster Pigment (sorry, I didn't do this one right but I'm posting it anyway)
60 Mageroyal = 30 Dusky & 6 Verdant
60 Bruiseweed = 36 Dusky & 8 Verdant
60 Liferoot = 40 Golden & 6 Burnt
60 Grave Moss = 29 Golden & 1 Burnt
60 Steelbloom = 29 Golden & 2 Burnt
60 Kingsblood = 31 Golden & 5 Burnt
60 Khadgar's Whisker = 41 Emerald & 3 Indigo
60 Wintersbite = 43 Emerald & 6 Indigo
60 Goldthorn = 26 Emerald & 0 (zero) Indigo
60 Fadeleaf = 28 Emerald & 4 Indigo
60 Firebloom = 29 Violet & 0 (zero) Ruby
60 Purple Lotus = 29 Violet & 2 Ruby
60 Arthas' Tears = 34 Violet & 4 Ruby
60 Sungrass = 30 Violet & 4 Ruby
60 Sansam = 33 Silvery & 2 Sapphire
60 Dreamfoil = 30 Silvery & 1 Sapphire
60 Plaguebloom = 33 Silvery & 5 Sapphire
60 Icecap = 36 Silvery & 9 Sapphire
60 Silversage = 39 Silvery & 4 Sapphire
60 Felweed = 32 Nether & 4 Ebon
60 Ragveil = 31 Nether & 2 Ebon
60 Dreaming Glory = 30 Nether & 2 Ebon
60 Ancient Lichen = 36 Nether & 11 Ebon
Forgot to mention, but these are from the Live server. I'll be doing another run on the beta server this week and will post additional numbers :)
Tsark <Member>, 1 year ago:
Another Crafter's Tome reader, and another set of data. I see now that I could have done a much better job of recording frequency of 2s and 3s - I just recorded overall data. Another caveat is that I did several rounds of milling, and for some of these rounds I totally forgot to record data at all (yeah I know, total ADD case....), which explains some of the missing herbs. So, anyway, data from live - format is number of herbs (not stacks, because sometimes I did half stacks, etc), common pigment, uncommon pigment:
Peacebloom: 80 38 0
Silverleaf: 40 21 0
Mageroyal: 80 32 4
Bruiseweed: 15 9 4
Bruiseweed (part 2): 80 49 6
Swiftthistle: 10 6 0
Swiftthistle (part 2): 20 9 2
Wild Steelbloom: 20 10 3
Kingsblood: 30 17 3
Liferoot: 25 11 3
Grave Moss: 20 10 3
Khadgar's Whiskers: 100 70 7
Golden Sansam: 20 10 3
Mana Thistle: 40 24 0
Dreaming Glory: 80 41 5
Felweed: 100 50 5
Ragveil: 40 17 2- Character: Tsark (US-Feathermoon).
Kuradora <Member>, 1 year ago:
I just got back into town, having been away since patch went live, so I don't have any working mods for data gathering in place just yet. I went from 1-365 in a few hours, and everything is gray to me atm. I did want to point out an observation I made over the course of my hundreds of millings: It seems that in each group, there is at least 1 type of herb that will get you more of the secondary pigment than all the others for that grouping. I noticed in some cases the secondary pigment was given as 3 or 4 even, rather than just 1 or 2. I don't know if it's a fluke of good fortune or if the same applies everywhere, but I do know I saw quite a few sets of 3 and 4 in the last 2 groupings below 300. Also, I noticed that among outlands herbs, Lichen and Nightmare Vine had a tendency to grant a single secondary at a time, but they were more frequent than in say, felweed.
Hope this helps!
Edit: I forgot to note which herbs exactly the 3-4 secondaries came from, but I do recall that either silversage or dreamfoil, and possibly gromsblood, had this effect. I remember only because I was concerned about blowing herbs that already had higher costs on my server pre-patch(and months beforehand). Turned out they did well ^.^
el <Nat Pagle's Love Child>, 1 year ago:
Many thanks to everyone who posted or sent data!
I've updated the results here. It's still not completely conclusive, but there seems to be some relationship between the number of pigments and the level of the herb.
- Character: El (EU-Ravenholdt).
ishkate <Member>, 1 year ago:
Posting some early-phase milling data before I lose the sheet it's written on:
55 Peacebloom : 27 alabaster
75 Silverleaf : 38 alabaster
70 Earthroot : 44 alabaster35 Briarthorn : 15 dusky
135 Stranglekelp : 70 dusky + 10 verdant
25 Bruiseweed : 16 dusky + 4 verdant
35 Mageroyal : 18 dusky + 4 verdant105 Kingsblood : 58 golden + 10 burnt
25 Liferoot : 12 golden + 4 burnt20 Goldthorn : 9 emerald
(ed : data from live servers - wasn't in the beta)
- Character: Kiyozuki (US-Earthen Ring).
nebalee <Member>, 1 year ago:
Some data mainly with Northrend herbs:
live v3.0.3 (build 9183) EU-LotharFormat:
"herb name",2common,3common,4common,1uncommon,2uncommon,3uncommon"Silverleaf",4,2,0,0,0,0
"Peacebloom",2,2,0,0,0,0
"Earthroot",0,1,3,0,0,0
"Mana Thistle",1,0,0,1,0,0
"Ancient Lichen",4,0,0,2,0,0
"Goldclover",6,10,0,3,0,0
"Tiger Lily",22,27,0,9,0,0
"Deadnettle",11,14,0,7,0,0
"Adder's Tongue",9,13,13,16,0,0
"Icethorn",35,28,28,51,1,0
"Lichbloom",29,38,25,43,2,0- Character: Nebalee (EU-Lothar).
riveth <Member>, 9 months ago:
Looking at Wowhead a few months later, there is clearly a pattern emerging:
Uncommon pigments either are milling 25% or 50% of the time from a given herb. After the game decides whether to give an uncommon pigment, then it decides how many to give.
Milling is is pretty clearly breaking down along item level lines, not just milling required lines.
Verdant Pigment:
iLvl 10-15: 25% of millings
iLvl 20: 50%Burnt Pigment:
iLvl 22: 25%
iLvl 24-30: 50%Indigo Pigment:
iLvl 32-34: 25%
iLvl 37-39: 50%Ruby Pigment:
iLvl 41-46: 25%
iLvl 47-50: 50%Sapphire Pigment:
iLvl 51-54: 25%
iLvl 56-58: 50%Ebon Pigment:
iLvl 60-65: 25%
iLvl 66-70: 50%Icy Pigment:
iLvl 72: 25%
iLvl: 75: Not enough data
ILvl 77-80: 50%Unfortunately Wowhead does not break down the probabilities of getting 1, 2, 3, or 4 of an item.
- Character: Riveth (US-Ysera).
el <Nat Pagle's Love Child>, 9 months ago:
Interesting. Thanks for posting.
I think we knew item-level was important, but originally couldn't work out the precise relationship. Now that Wowhead lists thousands of millings, the 25% vs 50% split can be very clearly seen.
Their data is unfortunately optimized for dungeon loot. So, for primary pigments, they record a 100% chance of "2-4"... We can't read that as an average of 3. Indeed, all the personal observations suggest 2 is the most common result from primary millings. Likewise, the 50% chance of "1-3" for secondary pigments, is strongly biased towards "1" - so the average amount gained for a "50% herb" is around 0.6 pigment per milling.
- Character: El (EU-Ravenholdt).
riveth <Member>, 9 months ago:
el wrote:
[Wowhead's] data is unfortunately optimized for dungeon loot. So, for primary pigments, they record a 100% chance of "2-4"... We can't read that as an average of 3. Indeed, all the personal observations suggest 2 is the most common result from primary millings. Likewise, the 50% chance of "1-3" for secondary pigments, is strongly biased towards "1" - so the average amount gained for a "50% herb" is around 0.6 pigment per milling.
Agreed. The Wowhead data alone does not provide enough information to determine milling probabilities. The Enchantrix team has brought this up to Wowhead (http://www.wowhead.com/?forums&topic=60825&p=803792). Interestingly, the prospect data is normalized to not show a range, but the total result.
I'm pretty sure milling uses a two roll system: first pass to decide if you get the secondary pigment, second pass to determine how many of each pigment you get.
I would love to get copes of the Enchantrix.lua saved variables from some inscribers. Enchantrix saves data on every disenchant/prospect/mill you do, so combining the result quantities with the Wowhead probabilities should give the probability of getting >2 primary or >1 secondary.
- Character: Riveth (US-Ysera).
el <Nat Pagle's Love Child>, 9 months ago:
Cross-reference to Elitist Jerks prospecting discussion. Rather interesting theory (cascading loot table), and relevant because we suspect Milling and Prospecting use the same mechanic.
(They appear to share the same rare bug - one that can result in a stack of materials failing to break-down without explanation, until the stack is rearranged with at least one item from the stack discarded... Which might suggest that the randomness of the outcome is "seeded" into each individual item within the stack, not simply randomized at the time the stack is actually broken down.)
I'm planning to re-analyse the original data to see if the patterns above match - but I may get distracted by patch 3.1...
- Character: El (EU-Ravenholdt).
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