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[Inscription] Milling Data

  1. Kirana-Mage <Member>, 1 year ago:

    More Milling Data.
    Herb - number of stacks - common - uncommon
    (I hope this formats correctly)
    Silverleaf 4.75, 49 Alabaster
    Peacebloom 4.25, 40 Alabaster
    Earthroot 2.75, 32 Alabaster
    Mageroyal 4.25, 40 Dusky 7 Verdant
    Briarthorn 3.5, 36 Dusky 1 Verdant
    Swifthistle 1.5, 14 Dusky 2 Verdant
    Bruiseweed 4, 51 Dusky 14 Verdant
    Stranglekelp 1.75, 18 Dusky 6 Verdant
    Wild Steelbloom 5.5, 55 Golden 7 Burnt
    Gravemoss 1.5, 14 Golden 3 Burnt
    Kingsblood 5, 68 Golden 10 Burnt
    Liferoot 4.5, 55 Golden 8 Burnt
    Wintersbite 3.5, 39 Emerald 7 Indigo
    Fadeleaf 3.25, 36 Emerald 6 Indigo
    Khadgars Whisker 6.5, 90 Emerald 19 Indigo
    Goldthorn 8.75, 87 Emerald 4 Indigo
    Firebloom 2.5, 25 Violet 3 Ruby
    Gromsblood 1.25, 18 Violet 3 Ruby
    Sungrass 4.25, 41 Violet 4 Ruby
    Ghost Mushroom .5, 5 Violet 2 Ruby
    Arthas Tear .75, 9 Violet 1 Ruby
    Blindweed 1, 12 Violet 3 Ruby
    Purple Lotus 7, 71 Violet 12 Ruby
    Plaguebloom 2.25, 26 Silvery 7 Sapphire
    Mount. Silversage5.25, 67 Silvery 9 Sapphire
    Icecap 1.5, 18 Silvery 1 Sapphire
    Golden Sansam 5.75, 63 Silvery 5 Sapphire
    Dreamfoil 6.25, 64 Silvery 5 Sapphire
    Felweed 6, 64 Nether 5 Ebon
    Dreaming Glory 9.75, 99 Nether 9 Ebon
    Terocone 3, 27 Nether 3 Ebon

  2. ClemSnide <Member>, 1 year ago:

    Hi, El!. I'm one of the hangers-on at Crafters Tome, and since data collection has been part of my professional life for so long, I would have done this on my own! But having multiple reports does make the conclusions more reliable. So here goes.

    PEACEBLOOM 5 stacks
    50 Alabaster

    SILVERLEAF 5 stacks
    42 Alabaster

    MAGEROYAL 7 stacks
    48 Dusky
    5 Verdant

    STRANGLEKELP 2 stacks
    23 Dusky
    8 Verdant

    BRIARTHORN 1 stack
    8 Dusky

    BRUISEWEED 3 stacks
    35 Dusky
    4 Verdant

    SWIFTTHISTLE 4 stacks
    39 Dusky
    2 Verdant

    LIFEROOT 2 stacks
    25 Golden
    6 Burnt

    KINGSBLOOD 5 stacks
    51 Golden
    12 Burnt

    WILD STEELBLOOM 4 stacks
    40 Golden
    5 Burnt

    GRAVE MOSS 1 stack
    10 Golden
    2 Burnt

    WINTERSBITE 1 stack
    16 Emerald

    GOLDTHORN 4 stacks
    37 Emerald
    3 Indigo

    FADELEAF 2 stacks
    22 Emerald
    2 Indigo

    KHADGAR'S WHISKER 7 stacks
    83 Emerald
    13 Indigo

    GROMSBLOOD 6.25 stacks
    51 Violet
    12 Ruby

    ARTHAS' TEARS 1.25 stacks
    12 Violet
    2 Ruby

    GHOST MUSHROOM 3 stacks
    34 Violet
    8 Ruby

    PURPLE LOTUS 2 stacks
    19 Violet
    1 Ruby

    SUNGRASS 2.5 stacks
    24 Violet
    3 Ruby

    BLINDWEED 1.75 stacks
    18 Violet
    3 Ruby

    FIREBLOOM 2.25 stacks
    23 Violet
    3 Ruby

    MOUNTAIN SILVERSAGE 1.25 stacks
    17 Silvery
    2 Sapphire

    GOLDEN SANSAM 3.25 stacks
    34 Silvery
    2 Sapphire

    DREAMFOIL 1.25 stacks
    13 Silvery
    2 Sapphire

    PLAGUEBLOOM 1.75 stacks
    27 Silvery
    4 Sapphire

    MANA THISTLE 2 stacks
    23 Nether
    3 Ebon

    That's it so fr. Hope it helps!

  3. KaliopeLlane <Member>, 1 year ago:

    Hey El,

    Sorry for the delay in posting my milling info - it's been a busy week! I did not take notes on the drop volumes like some of these other folks did, I just noted the overall drop rate for the herbs:

    Peacebloom/Silverleaf/Earthroot (8 stacks) = 84 Alabaster Pigment (sorry, I didn't do this one right but I'm posting it anyway)

    60 Mageroyal = 30 Dusky & 6 Verdant

    60 Bruiseweed = 36 Dusky & 8 Verdant

    60 Liferoot = 40 Golden & 6 Burnt

    60 Grave Moss = 29 Golden & 1 Burnt

    60 Steelbloom = 29 Golden & 2 Burnt

    60 Kingsblood = 31 Golden & 5 Burnt

    60 Khadgar's Whisker = 41 Emerald & 3 Indigo

    60 Wintersbite = 43 Emerald & 6 Indigo

    60 Goldthorn = 26 Emerald & 0 (zero) Indigo

    60 Fadeleaf = 28 Emerald & 4 Indigo

    60 Firebloom = 29 Violet & 0 (zero) Ruby

    60 Purple Lotus = 29 Violet & 2 Ruby

    60 Arthas' Tears = 34 Violet & 4 Ruby

    60 Sungrass = 30 Violet & 4 Ruby

    60 Sansam = 33 Silvery & 2 Sapphire

    60 Dreamfoil = 30 Silvery & 1 Sapphire

    60 Plaguebloom = 33 Silvery & 5 Sapphire

    60 Icecap = 36 Silvery & 9 Sapphire

    60 Silversage = 39 Silvery & 4 Sapphire

    60 Felweed = 32 Nether & 4 Ebon

    60 Ragveil = 31 Nether & 2 Ebon

    60 Dreaming Glory = 30 Nether & 2 Ebon

    60 Ancient Lichen = 36 Nether & 11 Ebon

    Forgot to mention, but these are from the Live server. I'll be doing another run on the beta server this week and will post additional numbers :)

  4. Tsark <Member>, 1 year ago:

    Another Crafter's Tome reader, and another set of data. I see now that I could have done a much better job of recording frequency of 2s and 3s - I just recorded overall data. Another caveat is that I did several rounds of milling, and for some of these rounds I totally forgot to record data at all (yeah I know, total ADD case....), which explains some of the missing herbs. So, anyway, data from live - format is number of herbs (not stacks, because sometimes I did half stacks, etc), common pigment, uncommon pigment:

    Peacebloom: 80 38 0
    Silverleaf: 40 21 0
    Mageroyal: 80 32 4
    Bruiseweed: 15 9 4
    Bruiseweed (part 2): 80 49 6
    Swiftthistle: 10 6 0
    Swiftthistle (part 2): 20 9 2
    Wild Steelbloom: 20 10 3
    Kingsblood: 30 17 3
    Liferoot: 25 11 3
    Grave Moss: 20 10 3
    Khadgar's Whiskers: 100 70 7
    Golden Sansam: 20 10 3
    Mana Thistle: 40 24 0
    Dreaming Glory: 80 41 5
    Felweed: 100 50 5
    Ragveil: 40 17 2

    • Character: Tsark (US-Feathermoon).
  5. Kuradora <Member>, 1 year ago:

    I just got back into town, having been away since patch went live, so I don't have any working mods for data gathering in place just yet. I went from 1-365 in a few hours, and everything is gray to me atm. I did want to point out an observation I made over the course of my hundreds of millings: It seems that in each group, there is at least 1 type of herb that will get you more of the secondary pigment than all the others for that grouping. I noticed in some cases the secondary pigment was given as 3 or 4 even, rather than just 1 or 2. I don't know if it's a fluke of good fortune or if the same applies everywhere, but I do know I saw quite a few sets of 3 and 4 in the last 2 groupings below 300. Also, I noticed that among outlands herbs, Lichen and Nightmare Vine had a tendency to grant a single secondary at a time, but they were more frequent than in say, felweed.

    Hope this helps!

    Edit: I forgot to note which herbs exactly the 3-4 secondaries came from, but I do recall that either silversage or dreamfoil, and possibly gromsblood, had this effect. I remember only because I was concerned about blowing herbs that already had higher costs on my server pre-patch(and months beforehand). Turned out they did well ^.^

  6. el <Nat Pagle's Love Child>, 1 year ago:

    Many thanks to everyone who posted or sent data!

    I've updated the results here. It's still not completely conclusive, but there seems to be some relationship between the number of pigments and the level of the herb.

    • Character: El (EU-Ravenholdt).
  7. ishkate <Member>, 1 year ago:

    Posting some early-phase milling data before I lose the sheet it's written on:

    55 Peacebloom : 27 alabaster
    75 Silverleaf : 38 alabaster
    70 Earthroot : 44 alabaster

    35 Briarthorn : 15 dusky
    135 Stranglekelp : 70 dusky + 10 verdant
    25 Bruiseweed : 16 dusky + 4 verdant
    35 Mageroyal : 18 dusky + 4 verdant

    105 Kingsblood : 58 golden + 10 burnt
    25 Liferoot : 12 golden + 4 burnt

    20 Goldthorn : 9 emerald

    (ed : data from live servers - wasn't in the beta)

  8. nebalee <Member>, 1 year ago:

    Some data mainly with Northrend herbs:
    live v3.0.3 (build 9183) EU-Lothar

    Format:
    "herb name",2common,3common,4common,1uncommon,2uncommon,3uncommon

    "Silverleaf",4,2,0,0,0,0
    "Peacebloom",2,2,0,0,0,0
    "Earthroot",0,1,3,0,0,0
    "Mana Thistle",1,0,0,1,0,0
    "Ancient Lichen",4,0,0,2,0,0
    "Goldclover",6,10,0,3,0,0
    "Tiger Lily",22,27,0,9,0,0
    "Deadnettle",11,14,0,7,0,0
    "Adder's Tongue",9,13,13,16,0,0
    "Icethorn",35,28,28,51,1,0
    "Lichbloom",29,38,25,43,2,0

  9. riveth <Member>, 1 year ago:

    Looking at Wowhead a few months later, there is clearly a pattern emerging:

    Uncommon pigments either are milling 25% or 50% of the time from a given herb. After the game decides whether to give an uncommon pigment, then it decides how many to give.

    Milling is is pretty clearly breaking down along item level lines, not just milling required lines.

    Verdant Pigment:
    iLvl 10-15: 25% of millings
    iLvl 20: 50%

    Burnt Pigment:
    iLvl 22: 25%
    iLvl 24-30: 50%

    Indigo Pigment:
    iLvl 32-34: 25%
    iLvl 37-39: 50%

    Ruby Pigment:
    iLvl 41-46: 25%
    iLvl 47-50: 50%

    Sapphire Pigment:
    iLvl 51-54: 25%
    iLvl 56-58: 50%

    Ebon Pigment:
    iLvl 60-65: 25%
    iLvl 66-70: 50%

    Icy Pigment:
    iLvl 72: 25%
    iLvl: 75: Not enough data
    ILvl 77-80: 50%

    Unfortunately Wowhead does not break down the probabilities of getting 1, 2, 3, or 4 of an item.

  10. el <Nat Pagle's Love Child>, 1 year ago:

    Interesting. Thanks for posting.

    I think we knew item-level was important, but originally couldn't work out the precise relationship. Now that Wowhead lists thousands of millings, the 25% vs 50% split can be very clearly seen.

    Their data is unfortunately optimized for dungeon loot. So, for primary pigments, they record a 100% chance of "2-4"... We can't read that as an average of 3. Indeed, all the personal observations suggest 2 is the most common result from primary millings. Likewise, the 50% chance of "1-3" for secondary pigments, is strongly biased towards "1" - so the average amount gained for a "50% herb" is around 0.6 pigment per milling.

    • Character: El (EU-Ravenholdt).
  11. riveth <Member>, 1 year ago:

    el wrote:

    [Wowhead's] data is unfortunately optimized for dungeon loot. So, for primary pigments, they record a 100% chance of "2-4"... We can't read that as an average of 3. Indeed, all the personal observations suggest 2 is the most common result from primary millings. Likewise, the 50% chance of "1-3" for secondary pigments, is strongly biased towards "1" - so the average amount gained for a "50% herb" is around 0.6 pigment per milling.

    Agreed. The Wowhead data alone does not provide enough information to determine milling probabilities. The Enchantrix team has brought this up to Wowhead (http://www.wowhead.com/?forums&topic=60825&p=803792). Interestingly, the prospect data is normalized to not show a range, but the total result.

    I'm pretty sure milling uses a two roll system: first pass to decide if you get the secondary pigment, second pass to determine how many of each pigment you get.

    I would love to get copes of the Enchantrix.lua saved variables from some inscribers. Enchantrix saves data on every disenchant/prospect/mill you do, so combining the result quantities with the Wowhead probabilities should give the probability of getting >2 primary or >1 secondary.

  12. el <Nat Pagle's Love Child>, 1 year ago:

    Cross-reference to Elitist Jerks prospecting discussion. Rather interesting theory (cascading loot table), and relevant because we suspect Milling and Prospecting use the same mechanic.

    (They appear to share the same rare bug - one that can result in a stack of materials failing to break-down without explanation, until the stack is rearranged with at least one item from the stack discarded... Which might suggest that the randomness of the outcome is "seeded" into each individual item within the stack, not simply randomized at the time the stack is actually broken down.)

    I'm planning to re-analyse the original data to see if the patterns above match - but I may get distracted by patch 3.1...

    • Character: El (EU-Ravenholdt).
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