It depends! Inscription was an experiment, and I guess I didn't entirely like what I found. In summary:
- Solving "the problem" that most players have with manufacturing professions would dilute professions down to nothing. Far too close to 'bot writing for my tastes.
- There doesn't seem to be enough player interest in crafting (rather than just reaching a certain skill) to motive me. With fishing I had a sense that there were a lot more people genuinely interested what they might catch.
By watching what pages were popular here, I discovered that the vast majority of people just want a profession leveling guide ("1-450"), and then lose interest. El's leveling guide is as good as any - especially if you like some explanation. But there are always different ways to level a profession, and any standard text is always a compromise. Optimizing the guide to the individual (and especially their realm) leads to it becoming an in-game addon. And the ultimate addon streamlines leveling so much that it breaks the game...
I'd always set out to write a complete guide - something which introduced and helped players through, rather than making some sort of tool to (potentially) take all the fun out of it.
But then, WoW's professions are still a grind, in the classic EverQuest sense: Lots of "boring" time spent gaining things that don't matter, in the hope of something amazing at the end. Perhaps if the professions moved away from that (like the rest of WoW has over the last few years), there would be more interest in the profession as a whole, and more interest in a broad guide, rather than just "the fastest way to get to 450"?
I guess I should throw the question back to you, and anyone else reading: What can I do that other texts or tools don't do?