May be useful:
http://www.wotlkwiki.info/index.php/Guide/Inscription
[Inscription] A 1-300 Inscription guide
Gummo <Moderator>, 3 years ago:
- Characters: Flos&Reinisch (US-Ysondre&The Venture Co.-H), Noor&Mainchenn (US-Maiev&Twisting Nether-A), (US-A).
el <Nat Pagle's Love Child>, 3 years ago:
The catch is that the profession is not fully implemented. It is simply too early to write a leveling guide.
For example, you reach about 50 skill, and are forced to produce Scroll of Recall till skill 75. Except Scroll of Recall goes grey at 75 (at least on the basis of the previous build), so you might need to burn through stacks of materials just getting the final point. That last point is so variable that nobody can safely determine numbers based on it. And let's face it: No profession forces you to the last green point to level, especially not at Apprentice level, so this is sure to change.
Aside from that, their numbers aren't optimised: For example, 200-210 makes 10 x Celestial Ink, then 210-225 uses 20 x Celestial Ink. Since Inks go grey faster than glyphs, you should always make all the ink you will need before starting on the glyphs.
(Oh, and if you are leveling on beta this build, make Shimmering Ink from 250 to 300, because it is simple and (due to a bug) appears to be guaranteed to gain a skill point for each one you produce...)
The only general concept that is about right, is that more herbs are likely to be needed in the Milling skill 175 and above brackets (Violet/Ruby Pigments and higher), compared to lower-skill herbs. But that's entirely because 1 series of glyph starts to use inks in 3s, rather than single inks. If that number becomes 2 in the next build, the volume of herbs drops dramatically.
Overall, it's rather worrying that people seem to be starting to stock herbs based on this, without really understanding how uncertain the current situation is...
- Character: El (EU-Ravenholdt).
sidereal <Member>, 3 years ago:
I agree with El on this.
In preparation, I'm holding about 7 stacks of each herb up to 375, and some additional stacks of cheaper herbs / herbs I can farm at the moment on alts. I in no way assume this should be enough, and if I have extra, I can always sell them off in the AH to alchemists.
Ultimately, I'm waiting until more finalized numbers come in from El and Co. before I decide to stock up. :)
- Character: Chutzpah (US-Arthas).
vchan000 <Member>, 3 years ago:
Ditto. I'm playing with inscription so much simply because I do want to write a levelling guide for it, but there just isn't enough information out there to make one, much less a good one.
We're still in data gathering mode. Conclusion and publication mode comes later and closer to the live version.
Neco <Member>, 3 years ago:
Hay guys.
Here is a leveling guide I found. As you say it might be to soon to make one, but this dude has, so I thought I could share it :)
http://phtbstrd.blog.co.uk/2008/09/03/wow-wotlk-inscription-leveling-guide-4677467
I am no Beta-tester or nothing so I don't know if this guy is full of crap or if what he says is valid so please give me your thoughts.
//Neco
Neco <Member>, 3 years ago:
There we go, thanks mate :)
kingwow <Member>, 3 years ago:
This is best info I've found on fishing and inscriptions. Thanks!
I am now building a new 70 to do inscriptions and accumulating 3 guild bank tabs and 1 character bank full of herbs at various levels as well as a large gold stash
I remember what JC did for mining and there is no practical limit to enough.
Buy what you can when you find fair prices and farm the rest
Pipre <Member>, 3 years ago:
The scary thing is that the 3.0 patch that contains Inscription (up to 375) just went to the test realms this morning, and the profession has seemed very unfinished on the Beta realms. I'm beginning to think they are leaving professions mostly out of the beta for some surprised later on. Hopefully we'll get some more info on Inscription before the PTR patch goes to live!
El, do you want us to check out the PTR-available recipes and post leveling suggestions here?
el <Nat Pagle's Love Child>, 3 years ago:
By all means, post away. I'll be aiming to have all the information on the site as quickly as possible myself, but other people looking always helps. I hope any PTR Inscription will be live on beta as well. But just in case, I copied 2 characters onto the EU PTR. Still, on past performance it might takes days to get online... And I've not yet seen a PTR client - the current download is 2.4.3.
- Character: El (EU-Ravenholdt).
Amonia <Member>, 3 years ago:
Hi all,
I've set up a spreadsheet, based on the work of Sservis of Staghelm (US) and his leveling guide for Blacksmithing, to find the best Inscription leveling path.
I'd like some feedback on it, since I don't have access to beta (I'm trying to get on the PTR, but copy is full). Especially, I've found that some info (regarding grey at, yellow at, etc.) are not the same here and on Wowhead, which one should I trust ?
I am first looking for feedback on calculation, process, idea, etc. mistakes. After the calculation is clear, I'll look into automated parsing of data and other features.Anyway, all help is welcomed and you can get the file here : http://thechosenone.free.fr/WoW/Leveling_Professions_v0.9.xlsm (new)
Expect multiple updates as I work on it.
PS : You need Excel 2007 to open it and have it work.
Also, you should not worry about the macros, they only serve wowhead parsing purpose and are useless for calculations.- Character: Amonia (EU-Medivh).
Xristinaki <Member>, 3 years ago:
Can you please make the link in a file that we can read? For example Excel Xp or older? Or an pdf file? Thank you
- Character: Xristinaki (EU-Lighting's Blade).
Amonia <Member>, 3 years ago:
For the moment, I get the following progession path :
1 22 Silver Ink
23 29 Scroll of Intellect
30 51 Moonglow Ink
52 60 Scroll of Recall
61 75 Bleached Vellum
76 91 Glyph of Frost Nova
92 93 Bleached Vellum
94 99 Glyph of Hammer of Justice
100 121 Treated Vellum
122 124 Mysterious Tarot
125 149 Minor Inscription Research
150 154 Jadefire Ink
155 163 Glyph of Astral Recall
164 164 Scroll of Stamina III
165 169 Scroll of Spirit III
170 174 Scroll of Intellect III
175 175 Glyph of Shadow Bolt
176 179 Glyph of Overpower
180 189 Glyph of Levitate
190 190 #N/A
191 191 #N/A
192 192 #N/A
193 193 #N/A
194 194 #N/A
195 199 Glyph of Revenge
200 204 Celestial Ink
205 209 Glyph of Safe Fall
210 214 Inscribed Vellum
215 224 Scroll of Recall II
225 229 Scroll of Strength IV
230 234 Scroll of Agility IV
235 244 Glyph of Cleaving
245 249 Shadowy Tarot
250 259 Fine Vellum
260 264 Glyph of Bone Shield
265 273 Glyph of Frost Strike
274 274 Scroll of Strength V
275 275 Glyph of Shadowburn
276 280 Glyph of Sprint
281 294 Ink of the Sky
295 299 Glyph of Plague Strike
300 301 Ethereal Ink
302 303 Glyph of Feint
304 304 Glyph of Rake
305 308 Glyph of Corpse Explosion
309 313 Glyph of Holy Nova
314 314 Glyph of Mage Armor
315 318 Glyph of Blood Strike
319 324 Glyph of Mage Armor
325 325 Glyph of Windfury Weapon
326 329 Glyph of Arcane Power
330 333 Glyph of Blood Tap
334 335 Glyph of Ambush
336 339 Glyph of Banish
340 343 Glyph of Whirlwind
344 349 Glyph of Banish
350 350 Ink of the Sea
351 380 Glyph of Turn Evil
381 385 Glyph of Felhunter
386 399 Glyph of Chain Lightning
400 404 Glyph of Mass Dispel
405 415 Glyph of Water Elemental
416 420 Glyph of Mind Soothe
421 430 Glyph of Aspect of the Beast
431 450 Glyph of Crippling PoisonAnd the needed reagents :
Count Item Cost
271,50 Herb type # 1 4,72
139,32 Herb type # 2 9,74
234,74 Herb type # 4 78,77
1113,38 Herb type # 5 362,94
698,90 Herb type # 6 335,89
177,82 Herb type # 7 71,56
348,06 Herb type # 8 348,06
24,88 Silverleaf 0,43
308,47 Light Parchment 0,46
176,59 Common Parchment 2,74
199,98 Heavy Parchment 31,20
156,94 Resilient Parchment 98,09Total 1344,59g
(for Medivh EU prices)
Stange things are : no need for any "type3" herbs (Grave Moss Kingsblood Liferoot Wild Steelbloom) and impossible to go from 190 to 195.
- Character: Amonia (EU-Medivh).
Feath <Member>, 3 years ago:
You don't use any of those herbs because you get 25 skill points from Minor Inscription Research. It's cheap but each Minor Inscription Research has a 20 hour cooldown, so you'll not want to use it to level up.
Amonia <Member>, 3 years ago:
Thanks for the head up on this, I've added both inscription research (minor and northrend) to an "exeption list". Is there any other I should be aware of ?
New path from 125 to 150 :
125 127 Glyph of Arcane Missiles 128 129 Glyph of Fear 130 137 Glyph of Distract 138 144 Mysterious Tarot 145 149 Glyph of Sunder ArmorNew shopping list :
Count Item Cost 107,02 Herb type # 1 1,86 395,54 Herb type # 2 27,66 65,04 Herb type # 3 14,29 234,74 Herb type # 4 78,77 1113,38 Herb type # 5 362,94 698,90 Herb type # 6 335,89 177,82 Herb type # 7 71,56 348,06 Herb type # 8 348,06 24,88 Silverleaf 0,43 138,17 Light Parchment 0,21 203,25 Common Parchment 3,15 199,98 Heavy Parchment 31,20 156,94 Resilient Parchment 98,09 Total 1374,10- Character: Amonia (EU-Medivh).
el <Nat Pagle's Love Child>, 3 years ago:
Amonia - At the moment this is all changing twice a week (it's turning into a full time job just keeping up with it!) To add further confusion, sites like Wowhead are listing spells for things that are not available in the public beta. For example, I'm yet to find "Minor Inscription Research" - it certainly wasn't trainable. Further, some glyphs are now discoverable - which is of course useless for a leveling guide, because it isn't certain what you will discover.
Based on the Friday's build, I produced an example 100-150 skill-up, but we have no way to know whether that pattern will be typical.
There's a new build going online in the next few hours, so I suspect everything will change again...
- Character: El (EU-Ravenholdt).
Amonia <Member>, 3 years ago:
I totally agree with you el (who wouldn't? ^^).
What I am trying to do here, is not giving the best path to level inscription, but a mechanism to do this so that when things settles down, we'll quickly know what is the 'cheapest' way to level up.
That is why I'm looking for feedback on the mecanics of the sheet and not the result. IF wowhead is right, what would be the best path ?
When I get to know which glyphs are trainable and which are discoverable, I'll be sure to take this parameter into account.PS : I've got an excel 2003 (.xls) working file, I'll upload it in a few hours when I get back home.
- Character: Amonia (EU-Medivh).
Felkan <Member>, 3 years ago:
Sometime over the past weekend Blizzard removed Expert+ training on the PTR, so I can't train past skill 150! Ugh. I'm just trying to see if I have enough matts to get to 375. Right now I have 20+ stacks of herbs from each group. And 40+ for the Outland groups.
Does that seem like enough to get to 375????
FWIW, I hope someone makes an addon for Inscribers, the default UI is annoying makes it very difficult to tell what you need to make each item.
- Character: Felkan (US-Steamwheedle Cartel).
el <Nat Pagle's Love Child>, 3 years ago:
Amonia - While I'm posting over at EJ, you've posted here! I cannot easily read Excel 2007 format, so I cannot comment on your spreadsheet specifically yet. I'll look forward to seeing the "classic" version. Here are some general points on the mechanics of the calculation, as I see them:
1. Personal aims: A pure power-leveler may level regardless of the value/use of the items produce, while someone leveling the profession as they level may gain benefit from the BoP items. A pragmatic position exists in the middle, where one focuses on items that will sell. Inscription looks like there will be plenty of value at lower levels: It might be worth burning an extra stack of herbs to make a few glyphs that will sell at auction, instead of some junk that immediately gets vendored. Unfortunately, that's very hard to explain in the "just tell me how to level" culture that exists for a lot of players.
2. Ink then items: You may have considered this already. Ink goes grey faster than anything else, yet you need a lot of ink. As such, it makes sense to produce all the ink you are sure you will need "up front", even if that pushes you right to the grey.
3. Efficient use of pigments gained from milling: My working assumption is that you mill all your own herbs (hold that "but" thought for a moment). As such, the level-up should seek to use pigments in proportion to their creation: About 1 rare:6 common in most cases. The current problem is that you can choose between a common+rare=ink or a common=ink, and so not using the rare pigment is just as efficient, assuming the overall volume of ink required by items is the same to level - and generally it is (or the common is more efficient than the rare). Of course you could conclude that we should buy common pigments at auction. But since the pigments ultimately come from milling, the market will balance out such that buying common pigments costs the same as milling your own and discarding the rare. Messy design IMHO, which I hope will change.
4. There is a strong tendency to grouping of glyphs: 2 or 3 that give identical skill-up chance. The mechanics need to acknowledge that there is a free choice between those, rather than trying to maintain a single-item path. Many players will take advantage of that choice, even if their overall aim is to skill-up as efficiently as possible.
Added: 5. There is a minor overlap issue to consider: How far one can go into the yellow recipes. I'm aware of Sservis' theories, although I'm not sure the linear trend once the item turns yellow always applies. Based on observation, where a glyph has 5 points of orange, then 5 of yellow, then 5 of green, you can safely make the first 7 glyphs and (more or less) always gain a skill point for each. As you head further towards the green it becomes more likely that each point will take more than one item to gain.
That raises the option of extending a glyph's production run by 2 on any of the glyphs where the next set of glyphs starts 5 skill points later, if the first glyph is more valuable. Where a 1-ink glyph gives way to a 2-ink glyph, the production run of the 1-ink glyphs might be as many as 8 or 9 (assuming the parchment costs are trivial, which might not be the case).
- Character: El (EU-Ravenholdt).
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