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		<title>El&#039;s Professions - WoW Guides &#187; Tag: sales - Recent Posts</title>
		<link>http://www.elsprofessions.com/forums/tags/sales</link>
		<description>Discussion about professions in World of Warcraft.</description>
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		<pubDate>Fri, 10 Feb 2012 01:26:49 +0000</pubDate>
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			<title>el on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-298</link>
			<pubDate>Wed, 25 Feb 2009 15:01:13 +0000</pubDate>
			<dc:creator>el</dc:creator>
			<guid isPermaLink="false">298@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;I agree there is currently nothing to separate scribes, except long-term commitment to the profession - several months and a lot of herbs invested in discovering everything.&#60;/p&#62;
&#60;p&#62;What will be interesting to see is whether a new, more restrictive method of learning glyph recipes emerges. One theory is that the profession trainers at the new Argent Tournament in Icecrown will eventually offer new recipes, but perhaps only in exchange for tokens (such as the new Aspirant's Seal, rewarded from some of the new dailies) or reputation (Silver Covenant rep can now be gained) or something. Otherwise it doesn't make much sense for all those trainers to be camped out on isolated, wind-swept, building site.&#60;/p&#62;
&#60;p&#62;Of course that still doesn't solve the underlying &#34;low cost+low volume&#34; flaw.
&#60;/p&#62;</description>
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			<title>North on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-297</link>
			<pubDate>Wed, 25 Feb 2009 14:15:41 +0000</pubDate>
			<dc:creator>North</dc:creator>
			<guid isPermaLink="false">297@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;&#60;cite&#62;el &#60;a href=&#34;http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-296&#34; title=&#34;View original post.&#34;&#62;wrote&#60;/a&#62;:&#60;/cite&#62;&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;I must admit that there is a valuable aspect of Inscription that I overlooked.&#60;br /&#62;
I originally expected glyphs to be like other items produced by professions: Once the stats of the item go live, the item almost never changes.&#60;br /&#62;
Glyphs are not like that. &#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;That's a neat observation. Although there is still the issue that glyphs are universally known and mats are relatively basic, so costs remain low and the market can be saturated by just one crafter. Do you agree?
&#60;/p&#62;</description>
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			<title>el on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-296</link>
			<pubDate>Wed, 25 Feb 2009 10:19:20 +0000</pubDate>
			<dc:creator>el</dc:creator>
			<guid isPermaLink="false">296@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;I must admit that there is a valuable aspect of Inscription that I overlooked.&#60;/p&#62;
&#60;p&#62;I originally expected glyphs to be like other items produced by professions: Once the stats of the item go live, the item almost never changes.&#60;/p&#62;
&#60;p&#62;Glyphs are not like that. They are linked directly to spells, talents, and overall class balance. Hence we are &#60;a href=&#34;http://www.elsprofessions.com/news/31-inscription-changes-test-version-9614.html&#34;&#62;now seeing&#60;/a&#62; changes to many of the original glyphs. Again.&#60;/p&#62;
&#60;p&#62;Since class balance is a never-ending process, we can also expect that glyphs will be forever changing. Even without changes to glyphs themselves, changes to talents and spells will change the popularity of glyphs.&#60;/p&#62;
&#60;p&#62;All this gives the profession an unusual &#34;consumable&#34; quality: Every major patch will see a high proportion of people changing their glyphs.&#60;/p&#62;
&#60;p&#62;That does not create Alchemy-level demand for glyphs, but it does mean that patch day will always create fresh demand for glyphs.
&#60;/p&#62;</description>
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			<title>Zim on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-288</link>
			<pubDate>Tue, 27 Jan 2009 16:03:58 +0000</pubDate>
			<dc:creator>Zim</dc:creator>
			<guid isPermaLink="false">288@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;I guess it always come down to playstyle.&#60;br /&#62;
I´m not a gatherer, no matter how profitable it is (and It is a winner for sure!) or if it´s easier with 280% flyer or not. I found it too boring running around following addons for mines or herbs.&#60;br /&#62;
I quest and get some herbs for inscription along the path, but its the least source of my herbs, most of them came from AH. I use the resources this site gives: milling list. You always can find a good bargain for your ink needs.&#60;/p&#62;
&#60;p&#62;And this patch brings a whole new money-saver Jessica Sellers. I love her, She solves the shortage problem of pigments or inks from lower level herbs. And after her you can make those minors from jade/lion ink. Great glyph sellers.&#60;/p&#62;
&#60;p&#62;Being a scribe is a way of life, maybe not everybody likes to mess with scrolls, vellums or inks. I like it very much and for me its the easiest way of making money. I sell glyphs with price on AH around 20-40g which ones changes from time to time. Average is 25g. Never list more than 2 of each type at a time.&#60;/p&#62;
&#60;p&#62;Quick hints for those seeking for making money with glyphs:&#60;/p&#62;
&#60;p&#62;1) Scan AH using the minor list provide in this forum. Write down the good ones on your server.&#60;br /&#62;
2) If 1 is too much work, just scan AH for glyph and order by max price. Pick a couple of glyphs with good price, scan them to see all entries of your pick. Enlist your refined selection.&#60;/p&#62;
&#60;p&#62;Its 10-15 minutes of work by day and have a nice income. If it still too much work then just do dailys for money (argh).&#60;/p&#62;
&#60;p&#62;Zim
&#60;/p&#62;</description>
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			<title>el on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-287</link>
			<pubDate>Mon, 26 Jan 2009 22:57:28 +0000</pubDate>
			<dc:creator>el</dc:creator>
			<guid isPermaLink="false">287@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Each individual enchant scroll created requires one fresh vellum.&#60;/p&#62;
&#60;p&#62;Originally vellum sales were minimal: The cost of making vellum was greater than the inconvenience of enchanting via the trade window; and very few enchanters were leveling the profession because of the high cost of materials.&#60;/p&#62;
&#60;p&#62;Patch 3.0.8 has altered the overall balance, to make vellum more viable. Armor Vellum III should cost you under 5g an item to make now, which isn't too much to add to an enchant selling (mostly) for over 50g. That said, vellum is primarily useful for leveling enchanting. At higher levels, I find enchanting is like running a restaurant: All the dishes use large amounts of similar ingredients, so it is much more efficient to wait until a customer needs a specific enchant, than waste expensive materials on enchant scrolls that might never sell.&#60;/p&#62;
&#60;p&#62;Regardless, enchanting will always be a high-value, low volume profession, so even if every enchant uses vellum, it won't create a massive demand. And if you try and sell vellum at to high a price, enchanters can always fall back to the trade window.&#60;/p&#62;
&#60;p&#62;My personal experience is that scrolls generally don't sell, or don't sell for anywhere near the cost of making them. VIII scrolls average 1 Resilient Parchment and 1 Azure Pigment (roughly 2 herbs) per scroll made - upwards of 3g of materials per scroll. The scroll is almost always listed at auction for less.&#60;/p&#62;
&#60;p&#62;Off-hand epics may be worth trying. These no longer require Inscription to use. However, there is a lot relatively easy loot in heroics and 10-mans, and you can only expect to sell the same off-hand to each caster-type once.&#60;/p&#62;
&#60;p&#62;Darkmoon Cards are becoming a harder sell with each passing Faire. Eternal Life has dropped a lot in price (from over 50g to around 10g in my experience), making cards cheaper to produce. But there's a risk that you get stuck with cards or decks for months - meanwhile the cost of the materials falls further, and you never make any profit. We've not yet seen any of the Uldar raid (patch 3.1) drops, but there's a good chance those will be better than anything any profession can produce - which &#60;em&#62;might&#60;/em&#62; render Darkmoon Cards practically worthless.&#60;/p&#62;
&#60;p&#62;Oh, and finally to echo leonal.ee: Now that many Scribes have stopped trying to sell anything, there are sometimes opportunities for specific glyphs. Keep in mind that many (perhaps the majority) of glyphs will never sell under normal circumstances, while a handful of glyphs will end up being used by practically everyone playing that class.
&#60;/p&#62;</description>
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			<title>Felkan on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-286</link>
			<pubDate>Mon, 26 Jan 2009 19:18:00 +0000</pubDate>
			<dc:creator>Felkan</dc:creator>
			<guid isPermaLink="false">286@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;For me, taking inscription has been the 2nd biggest mistake in my WoW career (the first was not playing a druid from day one).  I've easily spent 5000g (if not more) to reach this level.  And I've made almost nothing.  That said, I do not have the game time to figure out what sells and what doesn't.  I tried for a couple of days and just pulled my hair out.  But I guess if it was easy, everyone would do it.&#60;/p&#62;
&#60;p&#62;Now that mining is one click, I'll probably just drop inscription for mining (again).  I dread the mining grind from 225-300, but after that it is just passive income (along with my herbalism).  It seems gathering professions are about all I can tolerate.  Crafting just seems to consume my time and money.  I barely play 10-12 hours a week and would rather run 5-mans than play the AH.&#60;/p&#62;
&#60;p&#62;Do scrolls sell?  Why do vellum's sell?  I though enchanters only needed 1 vellum to make as many enchant scrolls as they wanted.  Did something change?&#60;/p&#62;
&#60;p&#62;The darkmoon cards cost so much time (gathering) or gold (to buy mats) to make I find it painful.  The other day I thought I'd see what it would take to make one card.  I bought 100 herbs and could not make 1 card.  Though today I might be able to since I could sell normal inks for the rare ink.  Even then, you don't get to pick the deck which means you could end up with some really crappy card.  If every card was a Noble card, I'd stick with it.
&#60;/p&#62;</description>
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			<title>leonal.ee on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-285</link>
			<pubDate>Tue, 20 Jan 2009 18:21:38 +0000</pubDate>
			<dc:creator>leonal.ee</dc:creator>
			<guid isPermaLink="false">285@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;I make 600g to 2000g per day selling only minor glyphs. My scribe is only level 51 so I can't make any of the Northrend glyphs. On the Sentinals server, the scribes who sell minor glyphs started talking to each other and the majority have agreed to undercut each other by only 1s or less. This dramatically slows the price erosion. I often buy up all the glyphs in a category that have dropped below 10g and start the cycle again at 20g to 40g depending on the glyph. &#60;/p&#62;
&#60;p&#62;Also, it helps to steamline your operation. I initially filled all my bags with glyphs and used Auctioneer's Appraiser tab to slowly go through each one. I finally started keeping track of which glyphs were selling and which I was posting uselessly over and over. I whittled my list down to the 25 most profitable and started to keep 10 of each of those in my bags. I then figured out how to use Auctioneer's Batch Post functionality to automatically post 1 of each glyph for 1c less then the lowest price. I post each glyph for no longer than 12 hours. This keeps my inventory needs low. I post 1 of each profitable glyph every 12 hours and if I'm able to check more frequently, I refill the ones that have sold between checks. (My top 3 sellers get 2 glyphs posted at a time.)&#60;/p&#62;
&#60;p&#62;With two checks per day, I've been selling 40 glyphs easily. On weekends or days where I have more ability to check in I've sold over 100 in a day. The average price for the glyphs on my most profitable list have hovered above 15g with some of the most popular easily selling for 40g every day. Remember, my scribe is only level 51, so these are all lower level glyphs. Most of them are minor glyphs but a few are major glyphs. The key is to buy up folks that undercut by too much and to watch folks who consistently undercut and talk to them. Very few scribes resist once you explain that by cooperating, everyone makes more money.  After a few tries it becomes clear to them that 1s is all you need to undercut to get your glyphs purchased and the massive undercutting stops. &#60;/p&#62;
&#60;p&#62;Darkmoon cards and decks sold for me a little for a while, but that market pretty much dried up. Honestly, though, I'm convinced I could make more if I spent some time trying out some of the other major glyphs. I've concentrated mostly on minor glyphs and only have a half dozen major glyphs on my most profitable list. I plan to see if I can at 5 or so more major glyphs that sell well whose price I can keep propped up through selective buying and communication with competition. &#60;/p&#62;
&#60;p&#62;I have an alt with each profession and inscription has been by far the most profitable for me. With pretty much every other profession, the materials are easy to look up and buy on the auction house. Most other professions will craft for free if you bring mats which makes it very hard to make a profit. With inscription, the connection between mats and end product is not easy for the non-inscriptionist to figure out so they're stuck paying whatever you ask. Persistance and applying constant upward pressure by buying up folks who undercut too much will prove profitable if you give it a try. &#60;/p&#62;
&#60;p&#62;Hope this is helpful!
&#60;/p&#62;</description>
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			<title>gullet on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-284</link>
			<pubDate>Sat, 17 Jan 2009 06:26:45 +0000</pubDate>
			<dc:creator>gullet</dc:creator>
			<guid isPermaLink="false">284@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;I'm still making 500-800g a day and that's mainly on glyphs that don't use the Northrend herbs.  Some of my best sellers are the majority of DK glyphs.&#60;/p&#62;
&#60;p&#62;If you're not making any gold then you're probably doing something wrong or not putting in enough time or effort into selling them.  You have to be willing to pull them off and relist at regular intervals to keep ahead of people undercutting you.&#60;/p&#62;
&#60;p&#62;And forget about trying to make money on glyphs you leveled up on.  You'd make more money with scrolls then on any of those.
&#60;/p&#62;</description>
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			<title>Sevruga on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-257</link>
			<pubDate>Sat, 06 Dec 2008 11:33:56 +0000</pubDate>
			<dc:creator>Sevruga</dc:creator>
			<guid isPermaLink="false">257@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;I've tried my hand at all the other professions, and even if I were starting out today, I'd pick Inscription for making money. Materials are plentiful and compared to the other professions, cheap, even if you have to buy them on AH.&#60;/p&#62;
&#60;p&#62;On my EU server (high-pop), some of non-discovered major glyphs pre-wotlk still sell well enough (Imp Scorch, Crusader Strike, most DK glyphs).&#60;/p&#62;
&#60;p&#62;Many of the minor glyphs that I discovered at the very beginning of Inscription still sell very well. I keep a piece of paper with good vs bad glyphs and prices fluctuate -- sometimes someone decides to dump &#34;Slow Fall&#34; and prices fall down below 10g (under which I only dump glyphs I think never recover), but a few days later they'll go up to 15-25g. Some inscribers try to make a few glyphs, dump a lot of them but later give up. Some inscribers are busy levelling to 80.&#60;/p&#62;
&#60;p&#62;The first few days were an incredible goldrush, and if I paid more attention and imagined how much people would pay for trivial glyphs I would have made much more money. But I've since then had a steady 800-1200g income (65kG auctions sold, 99% glyphs). My first inscriptor could not be 65 in time, so I levelled up another for perhaps 1500g so he could discover the new glyphs. That has since repaid itself (I've sold plenty Molten Armor, Frostfire, Devastate glyphs at around 80-100g each -- you'd think there be more competition by now with 20+ discoveries possible but of those only Devastate has fallen to 30-40g level), and the +65 spellpower on shoulders has come in handy as well.&#60;/p&#62;
&#60;p&#62;In an upcoming patch you'll have the ability to have dual talent spec -- and that is supposed to include another set of glyphs. So everyone who has a reason to dual-spec will have to go out and buy a new set of Glyphs, possibly one of those less used (e.g. tanking glyphs for warriors). There's not much info about the system so this assume that you press the &#34;Switch Spec&#34; bottom and start out with all your talent points refunded and all your glyphs cleared; then you press it again to go back to your previous one etc. &#60;/p&#62;
&#60;p&#62;I think that will be an opportunity to make more money with Inscription, even on glyphs that were selling for trivial prices before. With Death Knights prices on most DK glyphs are 10-25-35 here depending on competition -- these are glyphs that require Ethereal ink and high skil to make. But prior to WOTLK release those went for just a few gold, even if people knew DKs were coming no significant portion of the population bought the glyphs while they were sold for dumping prices. So I think it'll be the same after the dual talent spec -- buy up those cheap glyphs of e.g. Sunder Armor that go for 10s (far below herb cost) and you could sell them for far more after that patch. (I tried to do mass cornering of the market at some point, and buy up every glyph under 50s and resell them for higher prices; I tripled my 500g investment to 1500g but it was too much work).&#60;/p&#62;
&#60;p&#62;I think the important thing to make good money with Inscription is frequent (3-4 times a day) but short logins where you login to your AH character, run the /auc getall to get the prices into Auctioneer and check on your auctions. I release my glyphs in amounts proportional to how often they sell (you can see that in Purchased Stats in auctioneer), and have a supply read in case someone decides to underbid. If you put 10x Glyph of Something Cool for 48h and never check on them until they expire, they won't sell -- someone else willl underbid you. Put up 2, check back later and put up another 2 if they sold or if someone underbid you. Note down what glyphs fluctuate in price and check their prices level each time -- e.g. I've been able to sell Glyph of Rip for 30+g beacuse people stopped bothering to make it, and that's a major glyph.&#60;/p&#62;
&#60;p&#62;The latest surprise are the Darkmoon cards -- some people are willing to pay 400g-500g for them. I've had plenty of surprlus Snowfall ink so I've made a few just for kicks and to get my skil towards 450 -- and sold 4 in 2 days for 400-500g each.
&#60;/p&#62;</description>
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			<title>Nils on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-256</link>
			<pubDate>Sat, 06 Dec 2008 00:54:28 +0000</pubDate>
			<dc:creator>Nils</dc:creator>
			<guid isPermaLink="false">256@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Just a few things to see if we can get worked into a future patch:&#60;/p&#62;
&#60;p&#62;Yes - many glyphs, even some Major discoverable ones as of this week (this suprised me!), are on the AH at or under the mat cost.&#60;/p&#62;
&#60;p&#62;UI - sort by major/minor is a must.  Sort by discovered/trained is only useful for another month or so ;-P&#60;/p&#62;
&#60;p&#62;Glyphs bind to character, not armor - so will rarely be changed out, and do not expire - so repeat business is effectively nil.  This specifically needs to be worked on, but how?  good question...&#60;/p&#62;
&#60;p&#62;Would be nice to not have to go back to one of 4 locations in the entire game to change glyphs...  I'd like to change glyphs on the fly between questing - instances - raids - PvP, maybe even between bosses!  Having to go back to one of the trainer locations to change glyphs is like having to go to your tailor every time you change your suit...  This will be even more of a pain in the derrier when dual-spec is ever implemented.  Should be able to &#34;re-glyph&#34; in the presence of a Scribe, or with a Scribe carrying a &#34;portable glyph installation kit&#34;.  Hmm - this may actually enable repeat customers!&#60;/p&#62;
&#60;p&#62;Many professions got a boost to BoE items they can trade/sell, all Scribes have are the Darkmoon Cards.  Scribes need more marketable items, yes there are scrolls, but they sell for a dime a dozen - especially that only one scroll can be used at a time now.&#60;/p&#62;
&#60;p&#62;How about shoulder enchants, comparable to the rep ones, that can be placed on other players, or even in place of the ones you can get by rep.  Maybe even the head enchant arcanums - now we can get some repeat business.&#60;/p&#62;
&#60;p&#62;Discovery... pardon me, but what the *bleep!* is this in the game for?  It is &#34;automatic&#34; so given 83 days, you are gauranteed to discover them all.  Its not random like alchemy flask discovery.  This just seems out of place, but I may be a minority here  ;-P  But this would make for a longer period of time for individuals to make money on their &#34;rare&#34; discoveries.&#60;/p&#62;
&#60;p&#62;Basically - no BoE items to sell/trade to non-scribes, and no repeat business mechanics are built into the profession.  Other than that, its a great profession!  Inscription really is a novel idea, just needs another hour or two of thought, followed by who knows how many coding hours.  &#60;/p&#62;
&#60;p&#62;Personally I had hoped for more ability to &#34;tweak&#34; my existing spells, not a pre-ordained list of spell mods to choose from.  The chance to change spells to suit your play style or personality.  How about lowering the c/d but having to give up a little damage?  Or being able to change spells between &#34;instant&#34; and &#34;over time&#34;, or changing spell ranges?  What about combination/stacking of glyphs, like wearing a combination of specific glyphs to give a particular &#34;bonus&#34; overall - this could really play into re-applying glyphs between encounters-raids-questing-etc. &#60;/p&#62;
&#60;p&#62;*heavy sigh* anyway, just food for thought.
&#60;/p&#62;</description>
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			<title>North on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-255</link>
			<pubDate>Thu, 04 Dec 2008 18:43:31 +0000</pubDate>
			<dc:creator>North</dc:creator>
			<guid isPermaLink="false">255@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Great summary - I think it captures the problem.
&#60;/p&#62;</description>
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			<title>Zim on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-254</link>
			<pubDate>Thu, 04 Dec 2008 12:17:21 +0000</pubDate>
			<dc:creator>Zim</dc:creator>
			<guid isPermaLink="false">254@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Good summary El!&#60;/p&#62;
&#60;p&#62;Btw I like use the oportunity to thank you for building a great guide!&#60;/p&#62;
&#60;p&#62;Well... Im curious about how Iscription will blend with the game in future patches and new content.&#60;br /&#62;
Many people are saying glyphs wont make money ´cause there will be too many scribes around, and I guess its true. But it is also true that a level 450 bs hardly profits from lowlevel armor or weapons.&#60;br /&#62;
I think the profession has potential for differents approches, like the scrolls, the off-hands and other utilitys i.e. the certificate to change a hunter´s pet name.&#60;br /&#62;
Maybe we will see better buff scrolls or other creative inventitions.... why not a scroll that permits the reader to summon the scribe to the reader?&#60;br /&#62;
Something similar to that promotion of RAF, It would comsume a scroll and with a balanced cooldown.&#60;/p&#62;
&#60;p&#62;I will keep my herbs and scribe for a while, I´m having fun with it and profit as well.&#60;/p&#62;
&#60;p&#62;Zim
&#60;/p&#62;</description>
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		<item>
			<title>el on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-253</link>
			<pubDate>Wed, 03 Dec 2008 21:29:58 +0000</pubDate>
			<dc:creator>el</dc:creator>
			<guid isPermaLink="false">253@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;In broad summary:&#60;/p&#62;
&#60;ol&#62;
&#60;li&#62;Inscription uses low costs materials to create low-cost products, very similar to alchemy.&#60;/li&#62;
&#60;li&#62;Yet Inscription has no high-volume consumable demand.&#60;/li&#62;
&#60;li&#62;1 + 2 = Few sales, each for little money. A low-volume/low-cost manufacturing profession will tend to be seen as worthless.&#60;/li&#62;
&#60;li&#62;Rarity is a function of luck: There is no way to gain a requested recipe, so even if some rare items sell well, there is no way for a player to capitalise on that unless they are lucky.&#60;/li&#62;
&#60;li&#62;Rarity is a function of time: After a few weeks, nothing is rare. After a few months, all high-level scribes know everything - every scribe becomes the same.&#60;/li&#62;
&#60;li&#62;5 softens the blow of 3, because initially things look promising. Particularly with a sudden rush of new glyph slots to fill. But the fundamental design in-balance is always there.&#60;/li&#62;
&#60;/ol&#62;
&#60;p&#62;I wrote quite a long deconstruction of the profession towards the end of beta, and these are actually only the first tier of problems with the profession. It wil be interesting to see how Blizzard develop Inscription...
&#60;/p&#62;</description>
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			<title>North on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-252</link>
			<pubDate>Tue, 02 Dec 2008 21:21:59 +0000</pubDate>
			<dc:creator>North</dc:creator>
			<guid isPermaLink="false">252@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;I'm thankful I committed to levelling inscription when it was profitable, and it has been useful to the guild. I agree now that many people are turning from levelling their character to levelling their profession, many of the rare recipes I held are flooding the market.&#60;/p&#62;
&#60;p&#62;So now I turn to offhand items and Cards of the North, but it is not clear if the resulting trinkets will fetch a good price - heroic rewards are pretty easy to acquire.  It seems likely that inscription, more than the other crafts, was unfinished at shipping...the 435+ push was not pretty. &#60;/p&#62;
&#60;p&#62;I'm hopeful that something new and exciting will be patched in for inscription. For now, I accept the basically free shoulder enchant.&#60;/p&#62;
&#60;p&#62;In comparison, JC is a long-term money maker with their token scheme and the epic items they can craft from them. I am a bit jealous.
&#60;/p&#62;</description>
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			<title>Zim on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-251</link>
			<pubDate>Tue, 02 Dec 2008 20:07:18 +0000</pubDate>
			<dc:creator>Zim</dc:creator>
			<guid isPermaLink="false">251@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Bankcow,&#60;/p&#62;
&#60;p&#62;Well.... what I was really trying to say is: you can profit from inscription you choose to stick with it.&#60;br /&#62;
Some professions are easier than others. But if you selection is only based on money than I suggest go for gathering.&#60;br /&#62;
But IF you like to craft (I do) then look for something that brings something for you class... wowhead professions forums has some stick posts with all BOP items and spells. It really worth a look.&#60;br /&#62;
I agree with what you say about people dumping markets... but It happens with every profession. I felt frustrated while raising leatherworking and blacksmithing and discover that selling for vendor or disenchanting was more profitable than selling my stuff on AH.&#60;br /&#62;
Back when I picked inscription was to help my guild and provide everyone there with glyph as soon as possible.&#60;/p&#62;
&#60;p&#62;Many dont believe in professions for money, they advise &#34;do daily quests&#34; for money (I hate this statment)&#60;/p&#62;
&#60;p&#62;Try that wowhead´s post and maybe you will find your trade.&#60;/p&#62;
&#60;p&#62;Good luck,&#60;br /&#62;
Zim
&#60;/p&#62;</description>
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			<title>Bankcow on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-250</link>
			<pubDate>Tue, 02 Dec 2008 19:43:35 +0000</pubDate>
			<dc:creator>Bankcow</dc:creator>
			<guid isPermaLink="false">250@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Both of you started early and have cashed in accordingly. As I mentioned above, that is not relevant to the state of affairs today for anyone now starting the profession nor are either of you making 10's of thousands of gold rapidly on it now.&#60;/p&#62;
&#60;p&#62;Are you going to tell me inscription today stacks up (head start on discoveries which soon wont matter) to tailoring, leather working and smithing, enchanting, etc.? What about vs alchemy? Do you think potions and elixirs have the same threadbare margins most glyphs do?&#60;/p&#62;
&#60;p&#62;I don't think many would argue professions in WoTLK shipped unfinished and are sorely in need of a LOT of work.&#60;/p&#62;
&#60;p&#62;Results not typical stories of cashing in on crazes early don't count and are not representative of the issues as a whole at all.&#60;/p&#62;
&#60;p&#62;The fact that people could farm discoveries on level 5 alts with 75 inscription was beyond foolish and will bring about the tumbling down of prices even faster to a point none of them are worth squat so enjoy what little you can make now with your farmed head starts because soon it's going to dry up to an abysmal waste of herbs and time.&#60;/p&#62;
&#60;p&#62;Jewelcrafters hate this but tokens was a good idea for reasons I needn't explain here. Discoveries are not as implemented and I think should have also gone the tokens route, meaning a main has to farm tokens daily for a LONG time and pick and choose which glyphs they can make. This would have gone a long way to improving the situation.&#60;/p&#62;
&#60;p&#62;Choosing inscription vs say alchemy or better still enchanting is kind of like evaluating, do I want to sell worthless inexpensive items with no real big perk to justify all the time and expense or do I want to craft something that actually produces items with a reasonable profit margin in which case virtually every other form of crafting today exceeds inscription. Again, aside of early adopters with alts farming discoveries for results not typical early cashing in, this is absolutely true and needs to be fixed.&#60;/p&#62;
&#60;p&#62;A miner can make what you do with vellums daily by smelting exactly one bar and it took no investment whatsoever. You call that worth doing? I don't.
&#60;/p&#62;</description>
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			<title>Zim on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-249</link>
			<pubDate>Tue, 02 Dec 2008 17:18:40 +0000</pubDate>
			<dc:creator>Zim</dc:creator>
			<guid isPermaLink="false">249@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Bankcow,&#60;/p&#62;
&#60;p&#62;I guess you´re having a mix of emotions that every craft feels from time to time.&#60;br /&#62;
But If you seek the path of crafting you must endure some urge to turn to gathering... You must have patience and a develop a keen eye for your market.&#60;br /&#62;
Like Sorro, I planned and raised Inscription as soon it hits the servers. HUGE profit.&#60;br /&#62;
As soon DKs pop out in WOTLK another huge profit wave.&#60;br /&#62;
Right now its more tricky but It can be done. Have you checked the prices of Armor Vellum III and Weapon Vellum III? I make like 100g-200g daily with less than 10 minutes... Im expending most of time leveling a DK, I´m a casual player so Im using my time to level to 80.&#60;br /&#62;
Im selling a lot of them for 20-30g each and make some good money even I dont level on Northrend with my Scribe Rogue (He is still level 62).&#60;br /&#62;
My rogue has inscription maxxed for his level: 375.&#60;br /&#62;
I made a trip to North to learn Sea Ink and others recipes since its easier to raise from 350 with those glyphs and scrolls. Right now Im forcing myself to level him.... I must confess I´d changed main to a DK 73 once WOTLK realeased.&#60;br /&#62;
I NEED level my rogue to 65 to learn &#38;gt; 375 inscription. Its so easy money.... He is parked at UC buying North herbs and making some vellums or other rare minors like Glyph of Shadowfiend.&#60;br /&#62;
I want to learn North research to make some progress.&#60;br /&#62;
Mind that every crafting profession is hard to raise and very expensive to raise (mind BS/Enchanting) but I guess every other one has its niche.&#60;br /&#62;
Gathering must exist to feed our profissions needs. I wish you good luck with your decision. And Yes I love see a lot of gatherers around ´cause from time to time they lower their prices and crafters around can ear more and more money.&#60;/p&#62;
&#60;p&#62;Regards,&#60;br /&#62;
Zim.
&#60;/p&#62;</description>
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			<title>sorro on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-247</link>
			<pubDate>Tue, 02 Dec 2008 16:37:20 +0000</pubDate>
			<dc:creator>sorro</dc:creator>
			<guid isPermaLink="false">247@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;I will first apologize that I do not have time to type a long post like Bankcow did ;).  I guess each server and everyone has a different experience.  I leveled Inscriptions when it first came out and have made over 10,000 gold from it.  I was finally able to buy epic flying on my two alts :).  Basically I was the first to learn many minor glyphs and now with WOTLK out I am the first to learn many of the new major glyphs.  I sold all of my rare minor glyphs for 50-90g and now the new major ones I am learning range from 30-150g depending on the demand.  Glyph of Rupture sells for 150g on my server and I sell about 3-5 a day.  Not bad for the 3g in mats it costs.  However, you are right on many points.  Glyphs are going to come down in price DRASTICALLY each day as more and more people learn the rare ones.  I am just going to take advantage of it now.  Eventually it will be like Alchemy where a guild will need a Scribe but you really aren't going to make much money off it.  We just need to hope the glyphs we learn each day are in demand on the server you are on so you can make some decent gold.
&#60;/p&#62;</description>
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			<title>Bankcow on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-246</link>
			<pubDate>Tue, 02 Dec 2008 12:55:36 +0000</pubDate>
			<dc:creator>Bankcow</dc:creator>
			<guid isPermaLink="false">246@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Hi. First off thank you for the wonderful guide. It's beautifully done and was so helpful to me in playing catchup leveling inscription over the past couple of days. I followed the guide pretty closely with the exceptions of going an added 5 points up on Outland herbs and making more vellums where possible as I am also an enchanter.&#60;/p&#62;
&#60;p&#62;What drove me to do inscription, although I am a Paladin and cannot use the books was the need for vellum and the lack of supply as well as high cost of what there was to be had. It's a wonderful idea but the cost of making the vellums runs high enough and the supply of them is so limited on the AH (days go by with zero Armor Vellum IIs anywhere near affordable and at that just a few of them) that I had to do inscription to sell enchants basically.&#60;/p&#62;
&#60;p&#62;As this point in the game almost all the majors go for nothing. It's not even worth listing them save a couple that seem to still be in demand, mainly for paladins and DKs. Otherwise, I rapidly became frustrated by being undercut down to 10s of silver to a point I listed everything I'd made leveling at 1s 1c just to give them away vs throw them away. It makes me wonder what will happen down the road as who would bother making inscriptions for no profit? Therefore, at some point supply will dry up I suppose fueling a brief spike in prices and this could ebb and flow forever with no real reason to ever bother. Dual specs down the road will cause this too with perhaps a little more consistency but basically, major glyphs are not worth making or selling most of them. I hope Blizzard sees this and is discussing the issue in design meetings because it needs fixing.&#60;/p&#62;
&#60;p&#62;Minors as supply has increased with the foolish allowance for lowbie alt teams to farm discoveries have also plummeted to the point where it's hardly worth bothering for many of those. Obviously while on a slower track, they are headed where majors are now, the bottom of the sea.&#60;/p&#62;
&#60;p&#62;Next we have bop books many classes including my own cannot use and unfortunately cannot sell nor make for alts. I'd have been happy even to see them crafted with an account bound tag so I could at least give them to my caster alts but no...&#60;/p&#62;
&#60;p&#62;Then there is the various Tarot cards. I thought this is a very cool and fun idea and enjoyed making some of the lower decks I have not yet had an alt use. Given the value of certain of the card decks I can understand them being somewhat expensive and chance to make however they are so expensive to make given chance that for the average scribe it's kind of like playing the lottery which I suppose if you have disposable income to burn is fun but not something I'd invest in seriously thinking I'd make any real profit for cost over time.&#60;/p&#62;
&#60;p&#62;Thus far listing out what I can do with inscription, there is nothing that generates profit or is especially useful to me that I could not attain cheaply without it, aside of the choked supply of vellum that caused me to take it up. If I paid AH prices on what little vellum there is for Weapon, Weapon II and Armor II particularly for twink enchants that still sell well, I could not list the enchants at prices worth paying - people see them and go find and an enchanter with mats in hand instead. I love this. You get people who think you should grind rep for hours for old twink enchants and then want you to make them for a &#34;tip&#34; of 5 to 10g. Since the introduction of vellum, the only way I do enchants is by scrolls on the AH or bust. If more enchanters did this we'd be ok but they don't of course.&#60;/p&#62;
&#60;p&#62;I'm not looking to gouge people either. But as I asked someone the other day, what percent over base cost to craft something is a fair profit, taking into account the enormous expense the crafter has paid up front to even be able to make it? The only other game I have any real experience with was EverQuest for years and there it generally went 50 to 100 percent markup over base cost with a tendency toward 50 percent or even a little less on the most expensive things.&#60;/p&#62;
&#60;p&#62;In the case I know best, enchanting, I think 50% over cost is fair and reasonable when one considers the huge cost to level it and the cost of the various rods, the solo farmed enchant drops, the old and newer rep enchants earned, and worst of all the ones kept behind raiding, you had to raid kara in TBC, etc. or you simply didn't get the good ones people most wanted for weapons then. This is not to mention the primals farmed or purchased for certain of them, or the hit and miss DE farming of the AH when you can find greens low enough to justify doing it and get them before the other 100 chanters on your server doing so, do.&#60;/p&#62;
&#60;p&#62;I know.... QQ some more. The thing is, I don't really mind dealing with most of that except I detest good enchants forcing one to raid in a game that is otherwise friendly about playing how you choose to. I raided hardcore elsewhere. I am done. I don't want to do that anymore for the time it takes.&#60;/p&#62;
&#60;p&#62;So, at the end of the day I can get vellum that still costs me a fair amount of money to make and has to be added to the cost of enchants I make which immediately makes me less competitive than enchanters leveling for free and for tips, etc. And I get nice shoulder enchants but at a rather high cost to put it mildly. I cannot craft anything of any commodity value even, never mind more. While other crafting professions can make epic armor that sells for all outdoors, epic guns, etc. I basically am at least able to sell my other profession's products on the AH and some should enchants that really while nice, I could live without vs rep ones.&#60;/p&#62;
&#60;p&#62;Correct me with clear information showing how wrong I am please? I would like to be wrong about this but I am thinking in its present state, I am not.&#60;/p&#62;
&#60;p&#62;While I find crafting fun I am increasingly starting to think that it remains a huge time and money sink and little more with rare exceptions such as being &#34;in&#34; during the first weeks of something or being able to craft some high cost item that sells with a decent profit margin. For those who just have to min/max it's another chore on the path to maximal glory I guess. I couldn't be bothered because I know when I am killing mobs the few more points to stats on my shoulders is not going to make or break me ever. If it did, I might as well go play the Sims at that level of ineptitude.&#60;/p&#62;
&#60;p&#62;If I had half a brain I would drop inscription and enchanting and gather ores and herbs and cooldowns on smelting daily for huge profits and cheaply (for time spent) buy from the poor souls crafting whatever I want. I have a good mind to abandon ship and do this. It's a shame too because Blizzard's implementation of crafting is really good and its fun to do. However, there's no real value on return when you take a good hard look at it. I mean right now, today. Not during the first week. The party is officially over.
&#60;/p&#62;</description>
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