<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.0.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>El&#039;s Professions - WoW Guides &#187; Tag: Products - Recent Topics</title>
		<link>http://www.elsprofessions.com/forums/tags/products</link>
		<description>Discussion about professions in World of Warcraft.</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 23:07:21 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.0.3</generator>
		<textInput>
			<title><![CDATA[Search]]></title>
			<description><![CDATA[Search all topics from these forums.]]></description>
			<name>q</name>
			<link>http://www.elsprofessions.com/forums/search.php</link>
		</textInput>
		<atom:link href="http://www.elsprofessions.com/forums/rss/tags/products/topics" rel="self" type="application/rss+xml" />

		<item>
			<title>Archeal on "vellum question"</title>
			<link>http://www.elsprofessions.com/forums/topic/vellum-question#post-211</link>
			<pubDate>Wed, 22 Oct 2008 23:58:56 +0000</pubDate>
			<dc:creator>Archeal</dc:creator>
			<guid isPermaLink="false">211@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;I noticed in the Ah someone having a scroll with an enchant that required a item level of 35 or higher. &#60;/p&#62;
&#60;p&#62;But when I look at the armor vellum that you can make level I says it has to be no level restriction and II has a 35 or lower restriction.&#60;/p&#62;
&#60;p&#62;Am I missing something here??
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Bankcow on "Issues with Inscription and value for investment"</title>
			<link>http://www.elsprofessions.com/forums/topic/issues-with-inscription-and-value-for-investment#post-246</link>
			<pubDate>Tue, 02 Dec 2008 12:55:36 +0000</pubDate>
			<dc:creator>Bankcow</dc:creator>
			<guid isPermaLink="false">246@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Hi. First off thank you for the wonderful guide. It's beautifully done and was so helpful to me in playing catchup leveling inscription over the past couple of days. I followed the guide pretty closely with the exceptions of going an added 5 points up on Outland herbs and making more vellums where possible as I am also an enchanter.&#60;/p&#62;
&#60;p&#62;What drove me to do inscription, although I am a Paladin and cannot use the books was the need for vellum and the lack of supply as well as high cost of what there was to be had. It's a wonderful idea but the cost of making the vellums runs high enough and the supply of them is so limited on the AH (days go by with zero Armor Vellum IIs anywhere near affordable and at that just a few of them) that I had to do inscription to sell enchants basically.&#60;/p&#62;
&#60;p&#62;As this point in the game almost all the majors go for nothing. It's not even worth listing them save a couple that seem to still be in demand, mainly for paladins and DKs. Otherwise, I rapidly became frustrated by being undercut down to 10s of silver to a point I listed everything I'd made leveling at 1s 1c just to give them away vs throw them away. It makes me wonder what will happen down the road as who would bother making inscriptions for no profit? Therefore, at some point supply will dry up I suppose fueling a brief spike in prices and this could ebb and flow forever with no real reason to ever bother. Dual specs down the road will cause this too with perhaps a little more consistency but basically, major glyphs are not worth making or selling most of them. I hope Blizzard sees this and is discussing the issue in design meetings because it needs fixing.&#60;/p&#62;
&#60;p&#62;Minors as supply has increased with the foolish allowance for lowbie alt teams to farm discoveries have also plummeted to the point where it's hardly worth bothering for many of those. Obviously while on a slower track, they are headed where majors are now, the bottom of the sea.&#60;/p&#62;
&#60;p&#62;Next we have bop books many classes including my own cannot use and unfortunately cannot sell nor make for alts. I'd have been happy even to see them crafted with an account bound tag so I could at least give them to my caster alts but no...&#60;/p&#62;
&#60;p&#62;Then there is the various Tarot cards. I thought this is a very cool and fun idea and enjoyed making some of the lower decks I have not yet had an alt use. Given the value of certain of the card decks I can understand them being somewhat expensive and chance to make however they are so expensive to make given chance that for the average scribe it's kind of like playing the lottery which I suppose if you have disposable income to burn is fun but not something I'd invest in seriously thinking I'd make any real profit for cost over time.&#60;/p&#62;
&#60;p&#62;Thus far listing out what I can do with inscription, there is nothing that generates profit or is especially useful to me that I could not attain cheaply without it, aside of the choked supply of vellum that caused me to take it up. If I paid AH prices on what little vellum there is for Weapon, Weapon II and Armor II particularly for twink enchants that still sell well, I could not list the enchants at prices worth paying - people see them and go find and an enchanter with mats in hand instead. I love this. You get people who think you should grind rep for hours for old twink enchants and then want you to make them for a &#34;tip&#34; of 5 to 10g. Since the introduction of vellum, the only way I do enchants is by scrolls on the AH or bust. If more enchanters did this we'd be ok but they don't of course.&#60;/p&#62;
&#60;p&#62;I'm not looking to gouge people either. But as I asked someone the other day, what percent over base cost to craft something is a fair profit, taking into account the enormous expense the crafter has paid up front to even be able to make it? The only other game I have any real experience with was EverQuest for years and there it generally went 50 to 100 percent markup over base cost with a tendency toward 50 percent or even a little less on the most expensive things.&#60;/p&#62;
&#60;p&#62;In the case I know best, enchanting, I think 50% over cost is fair and reasonable when one considers the huge cost to level it and the cost of the various rods, the solo farmed enchant drops, the old and newer rep enchants earned, and worst of all the ones kept behind raiding, you had to raid kara in TBC, etc. or you simply didn't get the good ones people most wanted for weapons then. This is not to mention the primals farmed or purchased for certain of them, or the hit and miss DE farming of the AH when you can find greens low enough to justify doing it and get them before the other 100 chanters on your server doing so, do.&#60;/p&#62;
&#60;p&#62;I know.... QQ some more. The thing is, I don't really mind dealing with most of that except I detest good enchants forcing one to raid in a game that is otherwise friendly about playing how you choose to. I raided hardcore elsewhere. I am done. I don't want to do that anymore for the time it takes.&#60;/p&#62;
&#60;p&#62;So, at the end of the day I can get vellum that still costs me a fair amount of money to make and has to be added to the cost of enchants I make which immediately makes me less competitive than enchanters leveling for free and for tips, etc. And I get nice shoulder enchants but at a rather high cost to put it mildly. I cannot craft anything of any commodity value even, never mind more. While other crafting professions can make epic armor that sells for all outdoors, epic guns, etc. I basically am at least able to sell my other profession's products on the AH and some should enchants that really while nice, I could live without vs rep ones.&#60;/p&#62;
&#60;p&#62;Correct me with clear information showing how wrong I am please? I would like to be wrong about this but I am thinking in its present state, I am not.&#60;/p&#62;
&#60;p&#62;While I find crafting fun I am increasingly starting to think that it remains a huge time and money sink and little more with rare exceptions such as being &#34;in&#34; during the first weeks of something or being able to craft some high cost item that sells with a decent profit margin. For those who just have to min/max it's another chore on the path to maximal glory I guess. I couldn't be bothered because I know when I am killing mobs the few more points to stats on my shoulders is not going to make or break me ever. If it did, I might as well go play the Sims at that level of ineptitude.&#60;/p&#62;
&#60;p&#62;If I had half a brain I would drop inscription and enchanting and gather ores and herbs and cooldowns on smelting daily for huge profits and cheaply (for time spent) buy from the poor souls crafting whatever I want. I have a good mind to abandon ship and do this. It's a shame too because Blizzard's implementation of crafting is really good and its fun to do. However, there's no real value on return when you take a good hard look at it. I mean right now, today. Not during the first week. The party is officially over.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Tantoroth on "Help! I&#039;m maxed out and the gold train is gone!"</title>
			<link>http://www.elsprofessions.com/forums/topic/help-im-maxed-out-and-the-gold-train-is-gone#post-263</link>
			<pubDate>Tue, 23 Dec 2008 15:38:11 +0000</pubDate>
			<dc:creator>Tantoroth</dc:creator>
			<guid isPermaLink="false">263@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Ok El, I trust what you say, and I really think this should be addressed somewhere. &#60;/p&#62;
&#60;p&#62;Are Inscriptions doomed to being a self serving profession?  Granted, the sholder glyphs are the best in the game, but only for the individual, the decks are still good sellers for awhile, but the odds are so wildly uncontroled it is hard to get anything you want (I think its something like a 35% chance to get the same deck, and .5% chance of the correct card?). &#60;/p&#62;
&#60;p&#62;My experiance being one of the slower leveled, yet still &#34;top&#34; inscriptionist in my server (horde, Bronzebeard), and felt the need to put my concerns out there and see what I get in response.&#60;/p&#62;
&#60;p&#62;So, we are to farm hundreds of herbs a day (w/o a daily quest, that needs to be fixed), mill herbs which have a low chance of droping the pigments we need, only to get a marginally minimal chance to get the card we need? Am I missing something here?&#60;/p&#62;
&#60;p&#62;So far I have dumped approx. 500g in training alone, and spent 2 weeks doing nothing but collecting herbs for 8 hours a afternoon. (catching up after I speed leveled to 80)&#60;/p&#62;
&#60;p&#62;I haven't made a dime so far, I missed out on the big &#34;surge&#34; of glyphs people were buying, and I'm wanting to know the payoff, you know? &#60;/p&#62;
&#60;p&#62;Don't get me wrong, it feels very rewarding to power level this skill, I am proud of myself for sticking it out, and getting to where I am....&#60;/p&#62;
&#60;p&#62;But my charater that is my inscriptionist is a holy priest, and you stop crafting off-hands at 78, what is that about? I mean, there isn't anymore training out there, our patterns are &#34;found&#34; like JC, Tailoring, enchants, BS, and all the other &#34;crafting&#34; proffesions... so WTF? Where is our &#34;Moonsroud robe&#34; or &#34;motorcycle&#34;, I mean we don't get anything but stupid random cards that you can maybe squeese 1 out a day. &#60;/p&#62;
&#60;p&#62;Sorry for the rant, but I know you all feel the pain. Thanks for reading!!&#60;/p&#62;
&#60;p&#62;- Lyricraine&#60;br /&#62;
(80 BE, holy priest, Bronzebeard) -only one w/ my name in the game actually.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kaero on "Prices for glyphs,etc"</title>
			<link>http://www.elsprofessions.com/forums/topic/prices-for-glyphsetc#post-131</link>
			<pubDate>Sat, 04 Oct 2008 10:14:21 +0000</pubDate>
			<dc:creator>Kaero</dc:creator>
			<guid isPermaLink="false">131@http://www.elsprofessions.com/forums/</guid>
			<description>&#60;p&#62;Just wondering what everyone thinks prices will be when Inscriptioning comes out.&#60;/p&#62;
&#60;p&#62;I'm kinda thinking it'll be something like&#60;/p&#62;
&#60;p&#62;PIgments: 5-25g (Alabaster-Nether)&#60;/p&#62;
&#60;p&#62;Inks: 10- 50g (Ivory- Ethereal)&#60;/p&#62;
&#60;p&#62;Glyphs- 100-300g&#60;/p&#62;
&#60;p&#62;Scrolls- Already in the AH...so prices are kinda set&#60;/p&#62;
&#60;p&#62;Enchant parchments- figure 5-15g....maybe 20/25g for the lvl 60 required parchments
&#60;/p&#62;</description>
		</item>

	</channel>
</rss>

